> I agree with D2S, the shocks are still way out of bounds too. There is no point in having that much detail on the shocks, on any truck. 4 simple tubes, at different lengths, would be much better.
im not entirely sure what you mean, but i found that triangular shapes use the least amount of faces and vertices out of all 3d structures (even lower than crisscrossed faces), so i decided to go with that.
>The triangular shocks are a bit tragic. Dunno if you had to go that far, but I can forgive that.
yea i didn't have much of a choice; that was pretty much the last option i had for decreasing the amount of vertices on my truck without losing too much detail on the truck body. the original shocks i had on the first version were 170 vertices each (which used up way too many verts) compared to only 39 each for the triangular ones.
> Regardless of how they look, you have to run some retextured stock wheels and tires on it. They don't look that bad, but the ones you have on there now, are still way out of hand, and there is no point in running them.
well the reason i used those wheels was because the stock tires don't have that beefed up tire look that i wanted for my truck; and since the vertice count of the wheels didn't put the total over 3000, i figured there'd be no harm in using them.
> The truck itself is still way too big. You should make it compared to the sizes of the stock Overkill, they are basically the same body size wise. This truck still dwarfs all the others, custom or stock.
i actually set out to do that at first, but that meant i had to resize and reposition the shocks separate from the body to fit the mtm2 pistons, which in the end had an overall weird effect. besides, i liked how my truck seemed to bully all the other trucks on the track.
anyway thanks for the comments guys, and i hope to make even better trucks in the future.