Truck: <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/trucks/bigfoot14chassis478x354.jpg','win','scrollbars=no,left=80,top=80,width=498,height=374')">Bigfoot 14</a> (chassis)
Maker: Jqoc
Class: Scratch built
Verts: <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/stats/bigfoot14chassisstats.gif','win','scrollbars=yes,left=20,top=20,width=670,height=600')">2895/1768/4663</a>
Faces: 4391/2424/6815
Txtrs: 5/1/6
Podzip: Yes
Animated Textures: No
Allow Reflections: No
Allow Truck Reflections: No
Truck: <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/trucks/bigfoot14superduty478x354.jpg','win','scrollbars=no,left=80,top=80,width=498,height=374')">Bigfoot 14</a> (2001 Super Duty)
Maker: Jqoc
Class: Scratch built
Verts: <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/stats/bigfoot14superdutystats.gif','win','scrollbars=yes,left=20,top=20,width=670,height=600')">4437/1768/6205</a>
Faces: 7375/2424/9799
Txtrs: 7/1/8
Podzip: Yes
Animated Textures: No
Allow Reflections: No
Allow Truck Reflections: No
Readme: Yes
Download both: <a href="http://mtm2.com/~trucks/dl.cgi?dl=882" target="_self">521</a>k
Truly stunning model work. We were floored with the detail. And while the expo was not specifically about replicas or modeling skills as they pertain to the creation of facsimiles of, or conformance to, existing monsters - getting bogged down on <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfoot14_mar00_640.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">picayune details</a> about which paint job a truck had at one time or another, or about the gap around Jqoc's grille and tailgate, or again that the frame is short a cross member detract from a maker's fine work and can often dwindle into personal perspective and subjective points of view, none of which can lead to any sort of productive conclusion about the truck - it should be noted that Jqoc has done an exceptional job on Bigfoot 14.
<center><img src="http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootbody.jpg" width="600" height="202"></center>
Additional graphic comparisons of the <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootchassis.jpg','win','scrollbars=no,left=80,top=80,width=546,height=222')">chassis</a>, <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootframe.jpg','win','scrollbars=no,left=80,top=80,width=536,height=222')">frame</a> and a modified BigDOGGe <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootengine.jpg','win','scrollbars=no,left=80,top=80,width=554,height=222')">engine</a> show the accuracy of the model to the original truck probably as well and as easily as we could hope to describe with words, and since we have other things to talk about we'll let the images speak for themselves and confirm the quality of Jqoc's replica.
Jqoc states in the readme.txt file it took him three months to create this pair of trucks (the download zip contains two merged trucks - body on and body off versions) and it's obvious most of that time has been spent on painstaking attention to detail. And therein lies the rub. He's fully aware as he tells us "both trucks are face and vertice intensive" and much to our chagrin we must add that that is an incredible understatement, one which stems from a complete disregard for mtm2's inner workings and that will lead to all sorts of in-game problems and in some cases even crash the game.
Let's start at square one of mtm model making. The unit of currency in Monster Truck Madness 2 is the Vertex. Commercial 3D software developers go gaga over the polygon, and too many textures in our game can most definitely cause some chugging. But none of that matters. The bottom line as far as models go, and hence trucks too, is the Vertex. Face types bear on render attributes only. Game performance in this regard is controlled entirely by the vertex and nothing else. It is common knowledge that the truck reflection threshold is precisely 1000 body vertices. It is equally understood that the track reflection threshold is in the neighborhood of 2000 body vertices. And lastly, anything higher than a smidgeon over 3000 is no longer acceptable to be run in the game. Leave there be no doubt to anybody after reading this that in mtm2, the vertex is king. You can count polygons (faces) day and night all to no avail. The demon that makes this game tick is the vertex.
With this in mind, the Super Duty's <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootinbinedit3.gif','win','scrollbars=no,left=80,top=80,width=492,height=326')">4437 vertices</a> is so far across the line, and causes so many problems, that, despite this truck's near perfect construction, it's hardly worth running at all.
First up, after concluding a race all checkin screens that display a truck (<a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootscrnwinnercircle.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">winner's circle</a>, <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootscrnhalloffame.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">hall of fame</a>, <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootscrndrivercheckin.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">driver checkin</a>) render the truck with the last used weather mask color palette:
<center><a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootweatherpalette.html','win','scrollbars=yes,left=10,top=10,width=750,height=538')"><img src="http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootclears.jpg" width="280" height="278" border="0"></a></center>
And the problem is a persistent one. Even if you switch trucks, the display trouble remains until you exit the game.
<center><a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootcarolinacrusher.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')"><img src="http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootcarolinacrushers.jpg" width="280" height="278" border="0"></a></center>
This display can also extend to <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootscrnreplay.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">instant replay</a>, or even back into the <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootscrningame.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">game</a> itself. Not only that, but exiting the game won't always reset the problem. There have been occasions in which the graphic display has <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootmultigamesessions.jpg','win','scrollbars=no,left=30,top=10,width=660,height=500')">spanned several game sessions</a>, thus forcing a reboot. We're unsure if this is what Jqoc is referring to when he warns "neither truck will run properly in software mode" but we can find no justification for this claim since the truck is capable of operating when using <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootsoftwaremode.gif','win','scrollbars=no,left=30,top=10,width=660,height=500')">software mode</a>.
A further problem we discovered is that the Super Duty truck will wash out the <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootdropdusk1.html','win','scrollbars=no,left=30,top=10,width=660,height=500')">dusk</a> and <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootdropnight1.html','win','scrollbars=no,left=30,top=10,width=660,height=500')">night</a> backdrops. Stock and other custom vehicles do not interfere with the <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootdropdusk2.html','win','scrollbars=no,left=30,top=10,width=660,height=500')">dusk</a> and <a href="javascript:void(0)"onClick="window.open('http://cownap.com/~mtmg/contests/expo2003/pics/reviews/bigfootdropnight2.html','win','scrollbars=no,left=30,top=10,width=660,height=500')">night</a> drops.
Finally, although not experienced by everyone, there have been reports of Super Duty causing illegal operation errors when exiting the game. And all this can happen merely if the truck is used as an opponent. It just has to be in the track for it to trigger these problems.
The wheels too suffer for an over-indulgence of vertices. At 385, one tire alone uses more vertices than the high detail body of a stock truck, and the combined 1540 exceeds reason and no doubt contributes to frame rates reportedly as low as 4fps at times.
In the end, we could speak about handling or headlight beams or there's a taillight buried underneath the driver's seat or that most frame components are mapped to flat unshaded textures, but unless you want to load it in the game just to admire it, we're sad to say there's nothing here too look at. Jqoc is an mtmer from <a href="http://mtm2.com/~tracks/search.cgi?search=jqoc" target="_blank">way back</a> but seems to have developed into a modeler who ran across the expo, and wanted to show his skills, which is perfecly fine and we're glad to host his work for him. The quanity of vertices, however, tell us that he didn't know the technical requirements of the game, but he should have - especially since information and advice are abundantly available. We can only hope he takes these comments and observations in stride and will continue to produce such fine looking work for future mtm projects, tho they be heavily pruned vertex-wise. He'll surely have many fans if he does.
<br><br>
Postscript. Jqoc has updated the trucks to include a few additional features. However, none impact on the above review. For reference, the old zip file name is <i>bigfoot142001superdutyupdatedbyjqoc.zip</i> and the new on is called <i>JQBF14SD.zip</i>.
<br><br>
|