Well, I had some success, using your advice on using a separate model as the no-crush portion.
Apparently, the no-crush outer hoop was made solid, so nothing could pass therough it (and I could not reach the "crushable" portion. I modified the original no-crush hoop to be just a small portion of the bottom of the hoop, enough to satisfy TRAXX.
I then applied another object using the full hoop model, and setting it to no collide. That works.
HOWEVER:
I guess the routine works similar to animated bins....the computer calculates the amount the vertices are displaced upon impact, then draws the new shape.....it will always fall somewhere between the shape of the 2 animatd BIN models.
As a result, the first impact of my truck only tears the paper" partially, with the truck deflecting back or down.
On the second collision, the paper opens fully, but the truck still bounces back.....
Only now can the truck leap through the hoop......as a result of this, I don't think it would be suitable as a track item. A truck would have to be able to pass through the hoop on the first strike....oh well....
Here's a copy of the track with animated 'crush" hoop:
http://mtm2.com/~bigdogge/download/test ... h_hoop.ZIP
I have a new track idea, but it would take a lot of work (think "solving a puzzle" and "Mystery House")