ZOtm_BigDOGGe :
CEILING FAN :
Phin's method won't work on the ceiling fan model...
Since (1) the resizing of this kind of object is harder than over one and (2) I prefere to let the creator finalize important changes like this ... I would like to ask you, BD, if you can resize the ceiling to a particular size please ? Is it ok ?
I have checked the ceilinfan1.bin resized to 200 (width) instead of 60, it's perfect in ZK2, IMHO.
ZOtm_BigDOGGe :
BOX FAN :
...I used 3 collision boxes for the proper contact effect
Right, me too on the first try
The bottom ( to prevent passing throught the bottom box) and the edges sides (where there isn't holes ..)
Great work on this model too, guys
ZOtm_BigDOGGe :
If you think the box fan has too many vertices .../...
Nope, I don't think so, really. I'm using "an old" AMD 800Mhz GeForce 2 with FSAA on MTM2, and haven't discovered any lag problem with this model. I will let you know if there's problem
Sometime I saw "access violation" in the Alpha of ZK2 but each of them weren't in the same place, and there were no opponent .... strange, I will test this in the future too.
ZOtm_BigDOGGe :
P.S>......I wonder if we should stop revealing these models in public, until the tracks are released....? are we spoiling a suprise?
You're right.
I prefere to put some screenshots, sometime ... but if all customs models can be downloaded in this forum, there will not have anything to discover on the final track
legwon :
Thanx for your idea and your work on the animated GIF, this animation wasn't made for nothing
ZOtm_BigDOGGe :
Let us know how your progress goes on the chair models....I'm sure Zoon would use it.
Exactly. And if there's something wrong on an model, we can work together to fix or improve it, anyway
Malibu :
I made a champagne glass and a tumbler to show Zoon some transparencies...
Great great great
but hmmm.... did you sent them by e-mail ? Did you put a link in this forum ? Oops, I haven't them yet.
About the Alpha3 of ZK2 :
I'm working hard to fix a problem with multiple ramps area... It look like if you add ramps (on several altitudes), for example when they are crossing on a small area, the truck is doing strange things when racing on some of them.
I have set the sink to no collide model (to let the racers going in) and add 4 ramps on edge (to let the racers going out !)
This part got
lot of trouble (the truck is flying backward, going mad and doing fast bankroll in air instead of just moving, etc.) and need time to spend and see what's wrong and why ...
If I don't find any solution, the sink will just be a collide model, like ZK1... ( who means the trucks are flying over it, instead of falling inside ... hmmm
)
I hope to find
New screen shot as soon as possible.
See you all