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 Post subject: Problem making a POD
PostPosted: Wed Jan 21, 2009 6:13 am 
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Joined: Tue Jan 20, 2009 3:14 pm
Posts: 3
Location: Germany
Hi,
i was asking Phineus if he could help me with my problem and he said it would be better to post it here...so i did. :D

Thats what we got so far:
Nolli wrote:
Quote:
I was following the C-POD tutorial step for step. All Folders are correct and i really don´t know whats wrong.

When i want to make a POD from any TRK i´ll get always the same message:
Error number: 76
Error description: path not found
Error source: CPOD

ART is in ART, MODELS in MODELS, TRUCK in TRUCK. So everything should be fine. And even when i try to create a POD from the DIRT.TRK, i can see all files in "FILE: {y}"

C-POD is located in:
C:\Dokumente und Einstellungen\Thomas N\Desktop\C-POD5634\
and in this folder is my "MyFirstTruck"-Folder with the subfolders ART, MODELS an TRUCK.

So what is wrong? :?


Phineus wrote:
Quote:
This is really a question that should be asked in the forum.

Anyway....

That error ususally means a file can't be found. I suggest you DO NOT work on the desktop. You should probably save the files you painted, then delete the folder where you've been working. Then work some place else on the hard drive and copy your painted files there.

Another thought comes to mind as I type. Did you rename the graphic files or copy, rename and paste them back?


Now i started all over somewhere else. And i still got the same problem. I followed again the tutorial step for step and i get the same message, even when i try to make POD-Files from TRK-Files i never touched.

And i renamed every file i was working on, like tutorial said. I renamed the BIGFOOT.*-Files to DIRT.*-Files.

Now i tried to make POD-Files without changing anything. I extracted TRUCK2 an STARTUP in a new folder and tried to create a POD-File from an unchanged TRK-File. Again i got the some message telling me "Path not found".

Can anyone help me?


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 Post subject: Re: Problem making a POD
PostPosted: Wed Jan 21, 2009 9:00 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Quote:
ART is in ART, MODELS in MODELS, TRUCK in TRUCK. So everything should be fine. And even when i try to create a POD from the DIRT.TRK, i can see all files in "FILE: {y}"

That's interesting. The files all load into cpod but it errors out when you try to save the pod.


Quote:
Now i tried to make POD-Files without changing anything. I extracted TRUCK2 an STARTUP in a new folder and tried to create a POD-File from an unchanged TRK-File. Again i got the some message telling me "Path not found".

I didn't have cpod on this computer so I just downloaded and tried it out on a stock TRK file. Worked like a charm.


Any ideas CH?


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 Post subject: Re: Problem making a POD
PostPosted: Tue Mar 10, 2009 5:14 pm 
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Joined: Sun Jun 08, 2008 7:46 am
Posts: 702
Location: In BinEdit, using YOUR models.
You can extract in BinEdit and you won't get the error message. Try that instead.


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 Post subject:
PostPosted: Mon May 04, 2009 1:39 am 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
I'm afraid it's been ages since i've looked at the source code so I don't really have any more insight than is provided by the error message. The soruce code is on my website ch.mtm2.com for anyone who wants to debug it. If you can get your hands on VB6 (kindof an old program at this point) and are interested in programming you could run the program in VB6 and find out exactly what line of code is causing that error message.

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 Post subject:
PostPosted: Mon May 04, 2009 1:10 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
hmm talking about VB6, I once tried to run CPOD on it and some files were missing...

VB6 rules, so unless you want to install 280MB of .net-framework files I say let's keep VB6 :)


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 Post subject:
PostPosted: Mon May 04, 2009 4:13 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Yes, my game making skills in VB6 coming along nicely I think :).

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 Post subject:
PostPosted: Mon May 04, 2009 5:04 pm 
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KMaster, I can help you out if you have any clue which files you need.

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 Post subject:
PostPosted: Tue May 05, 2009 12:06 am 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Don't worry, I'm just too busy dealing with Visual C# right now.


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 Post subject:
PostPosted: Tue May 12, 2009 11:24 pm 
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ok.
When u get C# up and running u should rewrite c-pod.

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 Post subject:
PostPosted: Tue May 12, 2009 11:50 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
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Location: Valparaíso, Chile.
in Visual C#? The problem is, it uses .NET framework as platform.


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 Post subject:
PostPosted: Wed May 13, 2009 11:41 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
I tried to open the C-POD source in VB6 yesterday and some files were missing

-shelllnk.bas
-shelllnk.cls


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 Post subject:
PostPosted: Sun May 17, 2009 6:48 am 
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Joined: Thu Apr 03, 2008 3:32 am
Posts: 10
i tried but it is to complicated for me can sombody finish it and pod it please?

grtz robin


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 Post subject:
PostPosted: Tue May 19, 2009 2:23 pm 
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Location: USA and Proud of it.
Ok, I added those file to the zip of the source code.
You might have to modify line 11 of CHsPodFileInfo.vbp from
Module=mShellLink; ..\misc2\shelllnk.bas
to
Module=mShellLink; shelllnk.bas
Since i moved that file from ..\misc to .\

Good luck.
Feel free to keep asking questions. Keep me posted on how it goes.

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