MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 7:08 pm



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: mapping a truck
PostPosted: Wed Jun 15, 2005 9:59 pm 
Member
User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
I modified the body of a truck and i wanted to remap it to a new RAW file. but i dont know how to change what RAW file the body is mapped to. How do i do this? I have already created a new RAW file.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 15, 2005 10:11 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
You are talking about two different things.

To <u>remap</u> a model means you want to use a specific part of a texture. It may be just slightly different than what it already is, or it can be a completely different part.

To <u>replace</u> the textures a model uses means you tell it to use one texture in place of another.

Replacing textures is easier than mapping. Since you say you have a new texture, then let's begin with replacing. To do that, the easiest way is to use binedit. Open your model in binedit, and on the texture menu select replace

<center><img src="http://binedit.com/help/images/menu08.gif" width="143"></center>

Then just tell it what textures you want to use (the ones you made), click okay, and voila, it's like magic.

More info here

http://binedit.com/help/replacer.shtml

If you need mapping too, that'll take a bit more to explain... and we'll probably find you a couple help pages to start off with.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 15, 2005 10:41 pm 
Member
User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
i wanted to remap it because the truck has the same texture or whatever it is for both sides of the truck. So if i put words on it on side would be correct and one would be backwards.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 15, 2005 10:54 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Ah, I see. These few links will get you started.

Mapping in the old binedit (the page is good because it takes you through the basics)
http://cownap.com/~mtmg/binedit/mapping.html

Notes on face groups (very handy for what you're doing)
http://cownap.com/~mtmg/binedit/maptip02.html


BinEdit v2 help pages (look down on the menu to where you see the items for the BinMapper). Binedit v2 has improved face groups too.
http://binedit.com/help/


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 15, 2005 11:02 pm 
Member
User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
when i went to load the texture into Binedit it said unsupported texture size. The first web site said that there was no way to fix this. Is that true?


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 15, 2005 11:11 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
How big is the texture? It should be 256x256 pixels


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 12:06 am 
Member
User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
that was the problem. I didnt know that was the size they had to be. It was 500 X 500.

Now i have the faces mapped but is there a way i can make the boundaries of each piece of the texture? I made a blank white texture and now i cant see where each model is suppose to go


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 12:13 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Boy, have I got the discussion for you. I had this exact same question and not very long ago too.

http://forum.mtm2.com/viewtopic.php?t=2940

And while I'm here, I just thought I'd mention that legwon put together a nice FAQ page with several questions and links to information. You might find it interesting.

http://legwon.biz/faq/mtmfaq.html


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 4:31 pm 
Member
User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
ok just to make sure you shuld copy the mesh onto a texture, start painting the base coat of paint and then put face group by face group onto the texture?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 4:41 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yep, sounds right.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group