Let's use the bigfoot tires from the game as an example. The set has six models.
BFC08L.BIN
BFC08R.BIN
BFC10L.BIN
BFC10R.BIN
BFC16L.BIN
BFC16R.BIN
You copy those to the models folder. If you download a custom set from a site, then it'll have ACT and RAW files too. You copy those to the ART folder. Now, in the trk file, you see this at the top of the file. The fifth line says tireModelBaseName.
MTM2 truckName
My Custom Truck
truckModelBaseName
stallion
tireModelBaseName
sil
axleModelName
axle3.bin
shockTextureName
shock2.raw
The line that follows is where you put the base tire name. In the example above, that's the three letter 'sil' part. So, you ask, what's a base name anyway? Well, all tire models must be named in a specific way. The first part is the base name. The next part is a two digit number that indicates the amount of detail. And then the initial R or L for left or right side. And finally the 'bin' file extension. Let's look back at the set of tire models and see how that works for base names.
BFC08L.BIN
BFC08R.BIN
BFC10L.BIN
BFC10R.BIN
BFC16L.BIN
BFC16R.BIN
In this case, BFC is the tireModelBaseName. So, we enter that into the TRK file. So, now it would look like this.
MTM2 truckName
My Custom Truck
truckModelBaseName
stallion
tireModelBaseName
bfc
axleModelName
axle3.bin
shockTextureName
shock2.raw
That's it. As long as you have the bin files in the models folder, and the act and raw files in the art folder, and you've spelled bfc (or the name of your set of tires) correctly, then cpod or tracked2 will make the pod with those tires... and it will work in the game.
Note. There must be six tire models or it won't work. And they have to be named in this same way.
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