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 Post subject: Different Tyres
PostPosted: Sat Jun 12, 2004 10:41 am 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 132
Location: Southsea, England
How do you put different tyre models for each tyre? I was thinkin of making a three wheeled vehicle with the other wheel on top with a totally different model so it spins when you drive like a circular saw or something


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 Post subject:
PostPosted: Sat Jun 12, 2004 4:04 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
There are only 2 sets of tires (in 3 resolutions). A left side and a right side. Note that any custom tire you place on the front will also appear on the back (front and back share the same models).

This is why you never see any vehicles in MTM2 with larger rear tires.

Placing one front tire on top of the truck may make it flip over, or at least handle strangely. To make a drivable 3-wheeler, set the X-axis parameter for both front tires to zero in the trk file.

You might be able to complete your idea by placing an animated texture model on top instead, although that means the "circular saw" wheel on top will always be rotating, even when the vehicle is not moving.

Here's a few examples of what I am talking about. Feel free to dissamble them to see how they were made.

(Rotating blades)
Image

http://mtm2.com/~bigdogge/trucks_page3/slasher1.zip




(rotating circular saws on "I SAW U"
Image

http://mtm2.com/~bigdogge/trucks_pageset/battlebots.zip

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 Post subject:
PostPosted: Sun Jun 13, 2004 10:32 am 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 132
Location: Southsea, England
Ha I just tried putting the different sets of wheels at the front and back by rearranging the tyres. Looks good but the truck can't stand up


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