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PostPosted: Fri Mar 12, 2004 11:54 pm 
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Location: USA and Proud of it.
a ha:
http://leadfootedithq.tripod.com/

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PostPosted: Thu Apr 01, 2004 11:47 pm 
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Location: Bathurst, NSW, Australia
Hey, 2-double-oh-5...

Image

Not looking too bad... but I'm having trouble figuring out where some of this texture file is meant to map to. Think you could find or post some more screenshots for me?

Or if you want to take a crack finishing it yourself... lfadvance.zip
It still needs the engine, inside of the rear bodywork and interior to do, and a few spots might need touching up.

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PostPosted: Tue Apr 20, 2004 5:13 pm 
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Location: Nags Head, NC
Looking good D2D. I haven't been on in a while and this caught my eye. Now I'm wondering if you can convert the tracks to .txx, if so I'd be happier than a pig in poo lol. They'd probably be pretty laggy though for this game.


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PostPosted: Wed Apr 21, 2004 12:33 am 
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Dustin Hart wrote:
Now I'm wondering if you can convert the tracks to .txx

I don't think so. From what I've seen, the tracks are DE2 models, just like the cars. They don't use a terrain with models placed on it like MTM2 - the track itself IS a model.

So you could probably extract and convert the track (or parts thereof) as models, but I doubt you could directly turn it into an MTM2 terrain.

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PostPosted: Wed Apr 21, 2004 12:40 am 
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Joined: Tue Feb 02, 1999 7:00 pm
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> the track itself IS a model.

More likely a scene. Just recently it was discovered that Cart is half and half. Half mtm-style terrain and half scene built on top of it. It wouldn't be a stretch then to make a "level" entirely out of models.

Btw, shame on me for not commenting on the progress here so far. Very nice looking work. When's the release party going to be?


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PostPosted: Tue Aug 31, 2004 9:29 pm 
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Hey, D2S...

Image

:D

Unfortunately, the mapping is wonky to make it look good, but it works!


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PostPosted: Wed Sep 01, 2004 9:34 pm 
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Cale, that looks great! 8)

Glad you got some use out of it. I kinda drifted off finishing that mapping job on realising that one would subsequently need to cut some chunks out of it to use it for an MTM2 truck - and without a project in mind of it myself I couldn't be bothering going to the difficulty of trying to do the rest of it (which would likely get deleted afterward anyway). I really should've started by making a new set of easy-to-repaint textures for it though.

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PostPosted: Thu Sep 16, 2004 8:27 pm 
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looks great guys, i got all the ratbag games, now if only was way to keep mapping on the trucks when converting u guys would be in business


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PostPosted: Fri Jul 06, 2007 2:23 pm 
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Well, i dont have a copy of Leadfoot, lol, but ill be finding mine and installing, (hopefully, usually freezes when i try)


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PostPosted: Sun Sep 09, 2007 8:20 am 
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Here are the ones I have done . Thanks for that app !!

Image

Image

Image

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PostPosted: Sun Sep 09, 2007 9:23 am 
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What's the vert levels on those bodies? They'd make great crush cars...


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PostPosted: Sun Sep 09, 2007 12:00 pm 
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From DTR1 ....850 verts ...586 faces .

DTR2.....903 verts.....1079 faces .

Not too bad . There ars lower poly (low detail ) versions in the file to start with . I picked the highest here of course .

I'll check the others for you . Time for STEELERS . Supersedes all others !!!!!!!!!!!

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