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PostPosted: Tue May 05, 2009 3:35 pm 
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Location: 3 hours from Alaska
well you can make transparent faces in binedit for sponser plates, so I thought maybe you could do it, but i have no idea what it would take to do it or where to even begin

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PostPosted: Tue May 05, 2009 7:17 pm 
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Hm, guess the problem is shock textures can't be transparent. Although I'm sure if someone figured out if they could, things would be sweet, 1 shocked trucks, heh.

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PostPosted: Tue May 05, 2009 8:18 pm 
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well for the older trucks that ran one nitro shock, or trucks that run coilovers, get rid of the two silver shocks the game sticks on hte truck that can really ruin the look, example, maximum overkill. cause the shocks cant be angled (in that instance) it looks gross

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PostPosted: Sun Mar 14, 2010 4:58 pm 
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Lobster.
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PostPosted: Sun May 02, 2010 10:14 am 
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Lobster is released. The draggers love it, lol.

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PostPosted: Mon May 03, 2010 4:43 pm 
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OLD_YoMega wrote:
Lobster is released. The draggers love it, lol.


So do I. This thing is dope. From your texture work, mapping, and incredible sense of detail and bineditry.. im speechless. Keep up the great work. Hope to see more. Great job guys.

Love the wheels + tire treads!


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 Post subject:
PostPosted: Mon May 03, 2010 8:45 pm 
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DkriderGZ wrote:
OLD_YoMega wrote:
Lobster is released. The draggers love it, lol.


So do I. This thing is dope. From your texture work, mapping, and incredible sense of detail and bineditry.. im speechless. Keep up the great work. Hope to see more. Great job guys.

Love the wheels + tire treads!

For the record. I just made the body. Not the textures, I used Zmodeler for this truck. Its easier to me.

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 Post subject:
PostPosted: Thu May 06, 2010 8:06 am 
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You sure do some great work YoMega!

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 Post subject:
PostPosted: Thu May 06, 2010 10:12 am 
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Joined: Tue Feb 16, 2010 11:50 am
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Location: Houston/Lubbock TX.
RKM did the rest. Great job guys

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PostPosted: Fri May 07, 2010 6:59 am 
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Thx KingKrunch, yes great work too RKM :)

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PostPosted: Mon Jul 19, 2010 5:51 pm 
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Hmm. 400 verts hah.
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 Post subject:
PostPosted: Mon Jul 19, 2010 11:46 pm 
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Location: Nebraska
Coilovers can be done, but ya gotta make the model first, of the shock then set the textures to transparent, and set em out a bit from the stock model to hide the stock ones. But it works.

that's why I used to stick leafers...

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PostPosted: Mon Jul 19, 2010 11:54 pm 
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And for that reason, I pertain to the two shocks. Lol, thanks for the idea though.

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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Tue Jul 03, 2018 6:48 pm 
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What a huge blast from the past.

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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Wed Jul 04, 2018 12:22 am 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Hey Yom! Been a long time buddy


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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Wed Jul 04, 2018 10:28 am 
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No kidding! Eight years worth of long time. A lot has happened over the years.. Wow.

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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Fri Jul 06, 2018 7:30 am 
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Joined: Mon May 19, 2003 12:54 pm
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Location: Belgium
Welcome back! Will you pop in @ Voobly?


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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Fri Jul 06, 2018 11:41 pm 
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Yeah sure. I dont have the game installed on this PC though.. which is a shame

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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Thu Jul 12, 2018 10:01 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
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Location: Winnipeg Manitoba, Canada
Hey welcome back

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 Post subject: Re: Yom's Truck project Thread....
PostPosted: Mon Feb 07, 2022 11:31 pm 
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Its fun to pop in from time to time. That crab body is still good looking for how it was made in the day.

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