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 Post subject: D'oh! by enocell
PostPosted: Mon Jul 24, 2000 5:27 pm 
I spent 8 or 9 hours to make this track(+15 mins to make the reversed racing line)
The name D'oh! seems to be incompatible with KC's system, but D_oh! should be clear enough.

there's couple of blind curves, so be careful with first try!


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 Post subject:
PostPosted: Sun Jul 30, 2000 3:34 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Ahhh a double dose of D'OH!!! Image

8 or 9 hours ehh? not too shabby... i just noticed a couple problems, one is you have a couple of large arched bridge supports that are floatung about 5 feet off the road surface and the second is the lag monster that those high vertice count vehicles cause, i run with a PentiumII 450 with 384mb sdram a G-Force 32 meg card and in a few spots while approching the main highway they bring my system to its knee's Image so i can imagine the problems a person running with less would encounter, so i recomend setting most all of the vehicles to complex and include a readme explaining that setting the graphics to complex will add more vehicles to enhance the racing experiance but "may" murder your frame rate, this will give the downloader the option depending on their individual system resources..

thanks for the beta Eno

[edit] the floating supports are on both track versions.
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<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350



[This message has been edited by Malibu350 (edited 30-07-2000).]


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 Post subject:
PostPosted: Fri Aug 04, 2000 2:47 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
No comment... I already know that anything from Enocel is gonna be quality stuff.
As far as the comp specs go, I have a Pentium3 500 MHz, 128 Meg memory and I STILL crash when Windows takes over! Image


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Keep on Monster Truckin'

EmceeMart


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 Post subject:
PostPosted: Fri Aug 04, 2000 3:03 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
LOL MC...

Ver.1.1

Looks Great no problems except for my driving, just like in real life i keep missing those turnoff's and slaming into parked cars.. hehe

those floating supports i mentioned before seem to have been fixed, or its just the fact i have been laying off the hard stuff of late... j/k Image

very nice work Eno...




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<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350


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 Post subject:
PostPosted: Fri Aug 04, 2000 3:21 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
Hmmmm... thinking aloud. I seem to remember Grommit from TRI mentioning at one time that 4x4 will not support "rotated" textures and as a flippant aside (no disrespect to Grommit) saying something along the lines of "So, you will will create a few extra texture files" (referring to potential add-ons) as if it was no big deal. ....
Now I can see this as a big problem for so-called low-end machines.. big time lag, long downloads, peer-to-peer on a modem forget it!.
I am fortunate in that I have a supposedly "high end" machine (at the moment) but the majority of users out there must have lower specs than the "ideal" configuration (sp?)
TRI and GOD are aiming at the games console users (I think) with the inclusion of Dreamcast capability..... sorry just gone off on a big tangent, listening to the radio and heard a great word "Californication"
Heehee
Rhymes with
population
vacation
imunisisation
vibration
sensation
vaccination
hibernation
sensation
tittilation

OK... back to the subject, I guess what I'm trying to say is: Do TRI consider what the "minimum" comp spec is outside of the USA?
The USA is obviously the biggest market for computer games (or any software) BUT there is a world outside of these shores (as we know from many posts on this board).


Yikes... I just read what I wrote. Just thoughts... but it would be interesting to hear a response from TRI.


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Keep on Monster Truckin'

EmceeMart


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