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MaX, have you ever considered knitting as a hobby . . . or maybe checkers? I mean, as opposed to track making? LOL
LOL, Im sure once I start trying to lay textures, i might start making candles instead, lol.
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I think this is the same track you showed me last year when I was at your place - looks like it, anyway.
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I believe thats the one you showed me
and Ashes a while back aint it?
Yes, and Yes, hehe. I've been sitting on this track for so long, my butt has the shape of my terrain permanatley imprinted,lol.
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Oh yeah, and deja vu sat for years with everything done except the textures.... so you're on pretty safe ground.
Phew, thats good to hear that I hav'nt really screwed up...yet.
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However, you should not put models in until you are sure you will never alter anything else in the terrain.... or else you will have alignment problems to no end.
I found that out when setting CP markers, I changed the terrain a bit so the model would sit flat, and in turn almost buried it alive lol. I put a few models in just to get the hang of placing them. a few if the models are staying. The Traxx, NIR, and MTMG billboards are all staying put, as they mean something to this track. And the bridge is staying also, as a recovery point over the gap. I don't plan on having much for models, just various trees( mainly dead ones), cacticus,dead bushes, barbed wire fence, a few boulders, and thats about it. You are right on the money by a desert theme. And Im really leaining twards the KC's backyard textures( as I have thrown a few of them on the track, and liked what I saw, the only thing I would maybe leave out is the road textures, as some of the driving areas are wide, and I dont thing having 2 64 by 64 road textures on such a wide area would really apply), Ive also thought about the Tegate textures as well, (and the Deadman's Gulch textures would look good too).
As for checkpoints, yea, I don't think they fit at all on this track, and will not be the ones I use. I just threw them in so yall would know the CP boundries, and it gave me a good chance to play with model placement.
The cut between 4 and 5 is definately going out the door, it kinna wrecks that part of the track your cutting off.
Ive been tossing the idea around for some time (long before I upped this beta) about taking the ramp down, and the landing pad going to cp 3, were the paths cross, as it really kills speed...
http://i18.photobucket.com/albums/b123/ ... pToCP3.jpg
http://i18.photobucket.com/albums/b123/ ... pToCP3.jpg
...and making the other part of the crossover going to cp 7 lower, as well, as it kills speed....
http://i18.photobucket.com/albums/b123/ ... pToCP7.jpg
What do you guys think, yay or nay?
Anyhoo, thanks for the imput so far guys, I appraicate it.