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 Post subject: Shim MX2
PostPosted: Sun Sep 03, 2000 1:15 am 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Heya peeps. I just found this track thrown somewhere and i want to see if it's good enought to be released. So take it and pls say ur thoughts.

cya

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http://www.stas.net/fila

I rule the earth u are stepping on.


Fila

[This message has been edited by DMS_Fila (edited 17-09-2000).]


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 Post subject:
PostPosted: Tue Sep 12, 2000 12:24 am 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Pls post something, or i will release it Image

------------------
http://www.stas.net/fila

Idle hands, are the devils playground!

Fila


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 Post subject:
PostPosted: Tue Sep 12, 2000 2:04 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Patience, Fila.


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 Post subject:
PostPosted: Tue Sep 12, 2000 3:05 am 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
LOL, i'm having patience Phin. This stuff here been here for 2 weeks and got no word. LOL, hehe, i know everybody is up and down with 4x4 Evo, but MTM2 is still on, hehe, well, until 4x4 Evo appears, cuz then i will move 90% of my stuff there. But i will still play MTM2 also Image

------------------
http://www.stas.net/fila

Idle hands, are the devils playground!

Fila


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 Post subject:
PostPosted: Sat Sep 16, 2000 7:42 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Oh, it's on stas.net. No wonder it wasn't getting attention. Nobody knew it was even available. Upload it to kc's next time. It'll be more visible there. Just make sure it says beta in the title so nobody accidentally puts it on the main page.

Anyway...

Races bmp has a finder on it. Should have a better pic.

Take a look at your checkpoints. No's. 3, 10, 15, I think, are floaters. But you might want to check them all.

Use the curvature tool when making the moguls. They are very close together and very pointed. The curvature tool is the bottom slider on the side bar. It will make those hills rounder and nicer to drive on.

<center><IMG SRC="http://mtm2.com/~mtmg/Traxx/basics/images/Sideterrain.gif" border=0></center>

The jump across the big water is too long, I couldn't make it in either direction. I used gold mode to get across.

The jump across the island favors some directions more than others, you might want to play with that a bit more to make it more fair.

Oh, start/finish line could use some sort of marker.

Over all, very good layout. Fix it up and it'll be a great track.


P.S. a custom texture would go a long way to clean up the side of the road where it's 45° angles.

[This message has been edited by Phineus (edited 16-09-2000).]


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 Post subject:
PostPosted: Sat Sep 16, 2000 4:26 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
What are moguls?

Hmmm, haha, u didn't made the jumps, muahahahaha. K, anyway, gonna lower them down a little more, but they can be cleared, especially the 2nd one. I clear them all with a setts of 16, medium cut, soft suspension. But with a medium suspension i think u clear them even betta.

If i am right what the moguls are, those bumps outta of the road? then sowwy, i want to be something there from Shim MX 1.

K, gonna check those *bleep* checkpoints Image

What exactly u mean at that island jump that favors some directions more then others, by coming from the same direction or not??? Image

I ain't gonna fix at the big water jumps, the 2nd jump, because that one it's pretty easy, but i will fix the 1st one, cuz i have to admit, sometimes i to have probs there.
------------------
http://www.stas.net/fila

Idle hands, are the devils playground!

Fila



[This message has been edited by DMS_Fila (edited 17-09-2000).]


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 Post subject:
PostPosted: Sat Sep 16, 2000 6:14 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
K u bad mofo's. From here on, u post ur thoughts on "Shim MX 2 Beta 1.1" U can find it at KC.


Waiting......

------------------
http://www.stas.net/fila

Idle hands, are the devils playground!

Fila


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 Post subject:
PostPosted: Fri Sep 22, 2000 5:56 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
K, from what Phin said i fixed:

Fixed the pic.

Fixed the checkpoints (i think, or i hope so, unless i left one or two unnoticed)

What are moguls???

The 1st big jump over water u can easily do it now, and the 2nd one is pretty easy too.

Don't quite understand what to do at the island jump.

Pointed the start/finish line with a marker.

Re P.S. I'm not sure about that side of the road where is 45 degrees, i think it looks good this way too.



------------------
http://www.stas.net/fila

Idle hands, are the devils playground!

Fila


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