Thanks phin, i really appreciate the help. The track is coming along well. I hope to have a new one for the racers in the next week maybe two. I finally got back into the swing of things so I can be semi-efficient.
another couple of questions while I've got you here (if you don;t mind), the .tty file I have never had a need to explore that before I took a look and I see it references just one texture. would you be kin enough to tell me what this texture does in game? My best guess is some type of an effect mask (maybe weather clouds etc.)?
From reading I get that Bill only allowed a few options for sun placement, but the .sit file actually allows for almost any position. Is there any "gotcha's" I need to look out for here, or any helpful tips? IMHO Lighting done right can really make a track shine.
Last, (long winded today
)
have you ever used the track setting width for AI course? I would like to restrict the AI trucks to a tighter line on one or two segments, did this ever pan out? From the reading I did I never saw an actual conclusion or an instance where it was actually used before.
By the way
Traxx 1.5xx and Binedit 2.28 are an absolute pleasure to use. I cannot thank the programmers enough. Even though there is not as many players and builders as there used to be it's still a huge deal. Just one person with traxx or BinEdit is saving hours with the new updates. After a a few users, I am sure a ton of man hours are being saved., I know BineEdit has saved a lot of time so far, and will continue to.
Thanks again for your help Phineus it;s really appreciated, we ought to catch up sometime it;s been a long while.
take care,
--Sky