Yep Wint , those are the ones (very good stuff) . Thanx bud
!!
I will redo them before posting them .
Phin's new box converter .
Good stuff here too . Great job Phin !!
I can't build an .sit by hand that Ted3 will load . Adding the new box section into an MTM2 style .sit , then changing .bin to .smf errors out .
I did however find an end around that will work (easier than building a new box section by hand) . Here is what I did .
After converting the Evo2 track to MTM2 (using your method) , take the old .sit (with all models) and feed it to the converter . Add the new info to your working file (make backups!!! , and be sure to have a backdrop or you will get an error) .
Then , leaving all the file names .bin , find a good , small .bin that you know Ted3 will load . Make copies of this file and rename (exact names and be sure art files are in the folder) them to replace every .smf in the models folder (XX12.smf becomes XX12.bin) .
Now , with all the .bins in a "MODELS" folder (rename or move the one with the .smf files in it) , load it into Ted3 . The track will have the 1 .bin everywhere in the track . Add a new backdrop to get rid of that .bin and save it . This will put the .sit in pure Evo1 format .
Now , assuming all other things have been fixed ( no .tifs or new , Evo2 style .smfs) , just Search and Repalce .bin with .smf . It should now load into Ted3 (after putting the "MODELS" folder with .smfs back in) with all models in the proper place .
I only did 2 files (.bins for .smfs) which (including 2 checkpoints) covered 9 models and this method worked . I used an unfinished Evo2 track that I am building . Here is a pic of 2 bridges an 5 animated water panels that are where they should be .
Still not a 2 click gig , but renaming 60 some files is much easier than rebuilding an .sit's box section with 268 models .