MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 11:13 pm



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Meaning of entries in soundxxx.txt files
PostPosted: Mon Dec 20, 2004 6:09 am 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
Example sound014.txt
Quote:
checkpoint wav file
airhorn.wav
finish lap wav file
check2.wav
number of one-shots
14
wavName, vol, timerMin, timerMax, weatherMask
bird1.wav, 1.0, 1.0, 40.0, 67
crow2.wav, 1.35, 1.0, 70.0, 67
crow3.wav, 1.35, 1.0, 70.0, 67
crow4.wav, 1.35, 1.0, 70.0, 67
d-growl1.wav, 1.3, 1.0, 40.0, 511
d-growl2.wav, 1.3, 1.0, 40.0, 511
dog2.wav, 1.1, 1.0, 50.0, 479
dog4.wav, 1.1, 1.0, 50.0, 479
dog5.wav, 1.1, 1.0, 50.0, 479
dog6.wav, 1.1, 1.0, 50.0, 479
dog7.wav, 1.1, 1.0, 50.0, 479
owl1.wav, 1.0, 1.0, 40.0, 448
wolf1.wav, 1.4, 1.0, 40.0, 448
wolf2.wav, 1.4, 1.0, 40.0, 448
number of looping sounds
0
wavName, vol, weatherMask


The second line specifies the sound of normal CPs, the fourth line the sound of the start-finish CP.
Number of one-shots specifies the number of entries below.
Wav name and Volume are obvious, weathermask specifies for which wheather conditions the respective sound will be active (details on values are here http://forum.mtm2.com/viewtopic.php?t=1832)

But unlike what I was hoping, one-shots are not played once. TimerMin gives the delay before the sound is played the first time and then the intervall to the next repetition. I don't know what timerMax does. Playing around with values of both parameters either results in the sound being repeated endlessly (timerMin intervall) or not being played at all.

Is it possible to have a sound being played exactly once, at a specified time?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 20, 2004 11:08 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> Is it possible to have a sound being played exactly once, at a specified time?

Not that I'm aware of . . . except in the case of assigning it to an object that plays the sound on contact. This is, after all, a sound scheme, or ambient sounds, which describe the accoustical backdrop to a track's environment. The word one-shot is somewhat misleading since it too loops, in a certain way of thinking. The difference, however, between one shot and looping sound is that the one shot is played and then stops for a period before it is played again, where as looping has no break or interuptions so it is heard continuously.

The volume option doesn't do as much as we'd hope too. I suppose it has no gain, or amplification.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 20, 2004 5:26 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
I take it back.

> Is it possible to have a sound being played exactly once, at a specified time?

Yes, it can be done. Integrate the sound into the track's music, then use the KLP file to control the looping to exclude it on subsequent plays.

http://forum.mtm2.com/viewtopic.php?t=2792

Unfortunately, there's always a trade off. People who turn music off will not hear it at all. But, yeah, it can be done.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2004 3:17 am 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
Looks like good stuff there.
Just need to make it work in practice now, lol.
Thanks for the tip


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group