Example sound014.txt
Quote:
checkpoint wav file
airhorn.wav
finish lap wav file
check2.wav
number of one-shots
14
wavName, vol, timerMin, timerMax, weatherMask
bird1.wav, 1.0, 1.0, 40.0, 67
crow2.wav, 1.35, 1.0, 70.0, 67
crow3.wav, 1.35, 1.0, 70.0, 67
crow4.wav, 1.35, 1.0, 70.0, 67
d-growl1.wav, 1.3, 1.0, 40.0, 511
d-growl2.wav, 1.3, 1.0, 40.0, 511
dog2.wav, 1.1, 1.0, 50.0, 479
dog4.wav, 1.1, 1.0, 50.0, 479
dog5.wav, 1.1, 1.0, 50.0, 479
dog6.wav, 1.1, 1.0, 50.0, 479
dog7.wav, 1.1, 1.0, 50.0, 479
owl1.wav, 1.0, 1.0, 40.0, 448
wolf1.wav, 1.4, 1.0, 40.0, 448
wolf2.wav, 1.4, 1.0, 40.0, 448
number of looping sounds
0
wavName, vol, weatherMask
The second line specifies the sound of normal CPs, the fourth line the sound of the start-finish CP.
Number of one-shots specifies the number of entries below.
Wav name and Volume are obvious, weathermask specifies for which wheather conditions the respective sound will be active (details on values are here
http://forum.mtm2.com/viewtopic.php?t=1832)
But unlike what I was hoping, one-shots are not played once. TimerMin gives the delay before the sound is played the first time and then the intervall to the next repetition. I don't know what timerMax does. Playing around with values of both parameters either results in the sound being repeated endlessly (timerMin intervall) or not being played at all.
Is it possible to have a sound being played exactly once, at a specified time?