I can do that.
Let me think. Whats needed for a truck?
<table><tr><td>
MTM2 truckName
Bigfoot</td></tr><tr>
<td>truckModelBaseName
bigfoot </td><td>From this we get Bigfoot.bin (and bigfoot0.bin and bigfoot1.bin if they exist.) Then we need to open them to find the the raw names. And we need to get the act names too if they exist.</td></tr><tr><td>
tireModelBaseName
bfc</td><td>From this we get bfc08l.bin bfc08r.bin bfc10l.bin bfc10r.bin bfc16l.bin bfc16r.bin and they are all mandatory. And of corsee their raws and their acts if they exist.</td></tr><tr>
<td>axleModelName
axle3.bin</td><td>Obviously we need this model and it's textures</td></tr><tr><td>
shockTextureName
shock2.raw</td><td>Need this raw and matching act.</td></tr><tr><td>
barTextureName
axlebar2.raw
</td><td>This raw and act</td></tr><tr><td>
axlebarOffset
1.281250,-3.156250,-0.113281
driveshaftPos
0.000000,-2.456250,-0.113281
faxle.rtire.static_bpos.x
4.291666
faxle.ltire.static_bpos.x
-4.291666
raxle.rtire.static_bpos.x
4.291666
raxle.ltire.static_bpos.x
-4.291666
faxle.rtire.static_bpos.y
-3.800000
faxle.ltire.static_bpos.y
-3.800000
raxle.rtire.static_bpos.y
-3.800000
raxle.ltire.static_bpos.y
-3.800000
faxle.rtire.static_bpos.z
6.100000
faxle.ltire.static_bpos.z
6.100000
raxle.rtire.static_bpos.z
-5.500000
raxle.ltire.static_bpos.z
-5.500000
Scrape point 1 body axis x,y,z
-3.671875,0.000000,9.195312
Scrape point 2 body axis x,y,z
3.667969,0.000000,9.195312
Scrape point 3 body axis x,y,z
-3.671875,2.562500,9.195312
Scrape point 4 body axis x,y,z
3.667969,2.562500,9.195312
Scrape point 5 body axis x,y,z
-2.605469,5.230469,1.894531
Scrape point 6 body axis x,y,z
2.605469,5.230469,1.894531
Scrape point 7 body axis x,y,z
-2.144531,5.230469,-0.796875
Scrape point 8 body axis x,y,z
2.097656,5.230469,-0.796875
Scrape point 9 body axis x,y,z
-3.671875,2.816406,-9.199219
Scrape point 10 body axis x,y,z
3.667969,2.816406,-9.199219
Scrape point 11 body axis x,y,z
-3.671875,0.000000,-9.199219
Scrape point 12 body axis x,y,z
3.667969,0.000000,-9.199219
</td></tr><tr><td>
Instrument Cluster
powerbig</td><td>Technically we should include this but no one makes new ones so i dont have to
![Smile :)](./images/smilies/icon_smile.gif)
</td></tr><tr><td>
Wave File
bfootf.wav
bfootu.wav
bfootd.wav</td><td>Need these 3 files</td>
</tr><tr><td>
Number of Lights
11
Light 0 type
0
Light 0 body axis pos x,y,z (ft), bitmap radius (ft)
-2.421875,1.862500,8.695312,1.250000
Light 0 heading (rad), pitch (rad), heading spin speed (rad/sec)
0.000000,-0.174533,0.000000</td></tr><tr><td>
Light 0 cone: length (ft), base radius (ft), rim radius (ft), texture name
75.000000,0.700000,11.000000,litefuzz.raw
Light 0 source: bitmap name
headlite.raw</td><td>Need these raws and acts</td></tr><tr><td>
Light 0 ms on, ms off (0 if light doesn't blink)
0,0</td></tr></table>
That look right?