Hey guys, thanks so much for the info. Much appreciated!
Cale wrote:
I could probably go through and change all of the HD truck .TRKs to the stock equivalents, but I want to fix other things on them first before trying that.
My man! That was it! I just just deleted the stock .TRKs and renamed your HD ones to the stock names and bam. It works. You're a legend! And thank you for your work on the HD trucks in general. They're gorgeous. Power Wheels in particular makes me very happy as that was my go to in MTM1 and I was always kinda bummed that it didn't get any love in MTM2.
Fila wrote:
Regarding the bar
Well it was only in software mode that I wanted to get rid of it, but it's all good. I moved on to dgVoodoo2 and it works flawlessly for me, even in Direct3D. Thanks anyway.
Fila wrote:
Re music: I am going to take a look at the music code and see what's in there.
Awesome, thank you!
Okay, I have one more for you (last one, I swear). I'm finding the lack of cockpit dashboard... hard to deal with. I've tried to get used to racing without it, but it just feels off. I did notice that it still works running in 640x480 though. In MTM1, I was able to "hack" a widescreen mode by using dgVoodoo2 to set the resolution to a 4:3 aspect ratio where the width was the width of my monitor with scaling to "Centred, keep Aspect Ratio." It would fill the screen and crop the top and bottom, giving me a Vert- widescreen solution and it was exactly what I've always wanted. The dashboard doesn't take up so much of the screen but it's still there. I had hoped the same trick would work in MTM2, and it
almost does. If I run MTM2 in 640x480 and use a 4:3 resolution in dgVoodoo2 where the height is the height of my monitor, I can get a nice, high-res 4:3 image centred on my screen with a fully working dashboard. However, if I try the overscan/cropping trick that worked in MTM1, no matter what combination of scaling settings I try in DgVoodoo2 or NVIDIA control panel, either the image gets "stretched" (squished) to fit the screen, or the image appears to render proportionately the way I want, but only the 640x480 pixels in the centre of the screen are actually visible. Everything else is black. Oof. So close!
Honestly, it's not a huge deal. I can still use the dashboard in 4:3 so I'm happy, but it would be super great to have widescreen like I did in MTM1. What's involved in fixing the dashboard for the community patch, anyway? I don't know anything about coding or programming, but if there's like some tedious art stuff required (resizing, tiling, pixel counting, etc), I may be able to help.
Thanks again, guys!