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 Post subject: Vehicle Physics
PostPosted: Wed Oct 25, 2017 9:14 pm 
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Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
I have implemented my physics engine into my modern OpenGL engine using shaders, it is a wip but here is a screenshot, it uses upto 32 textures to blend together, also added a skybox.

Here is the latest...

https://imgur.com/vK3TgGo


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 Post subject: Re: Vehicle Physics
PostPosted: Sun Dec 24, 2017 9:09 pm 
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Joined: Sat Oct 17, 2015 3:23 pm
Posts: 72
Location: United States
Nice job! The screenshot reminds me of Rigs of Rods.

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