As I recall, the glow texture is drawn in mtm2 with an "additive" effect, which BINEdit's software renderer (?) doesn't support. This won't affect the final result - just go ahead and place the lights where you need them, and in the game they will have their border-free glow.
Edits: I assume you're talking about a truck project, using the built-in light system. If you're talking about something you're trying to assign as a "static" glow on a truck body or track prop, that poses a problem as mtm2 does not offer a "Transparent Additive" face type. But my guess is that's not your goal anyway.
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