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 Post subject: Increased draw distance on MTM2
PostPosted: Tue May 11, 2010 3:01 am 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
I managed to increase the draw distance by changing the value of MONSTER.EXE memory addresses 0064CFB0, 0064CFB4 & 0097BC54 from 20 (100% visibility) to 40. 20 being not the total of tiles displayed but the distance between your truck and the horizon, represented in textures.

<center>
Normal
Image
Increased
Image

Normal
Image
Increased
Image
Image

Too many objects error
Image
</center>

As you can see, the number of tiles (or textures) displayed won't increase more than 1 or 2 rows, different thing happens with models, the game will display models that are farther than 20 tiles. (10 tiles farther probably). However, some tracks will become unraceable because of the on-screen object limit. (eg Farm Road). This works in software and hardware mode Direct3d rendeering. In hardware mode, some random snow-like balls will randomly appear in the sky while you have an increased draw distance. After ending a race, and starting a new one, all models and terrain of the track will be white. This is fixed by changing the screen mode.
You can edit the memory addresses to have an even smaller draw distance, like 5 or 6 tiles (25% visibility) and of course..

advice: memory editing is hacking and it is illegal for multiplayer tournaments

MTMG research center


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 Post subject:
PostPosted: Fri Oct 29, 2010 4:09 pm 
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Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
So how is it to play with a longer draw distance, I know it;s an old topic, but this is good stuff :D thanks for your efforts.


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 Post subject:
PostPosted: Sat Oct 30, 2010 11:05 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
glitchy, as in the screenshot shows. many tracks will error with a too many object error or cannot environ model error.

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