Thanks Phin,
I was curious about 256x256 textures myself. I was wondering if with today's hardware a guy could use those 256 textures on the ground for a more detailed road etc. It sounds like that would cause way too much lag?
So in theory could a guy use a few 256x256 on the ground without causing too much lag, if they were used sparingly, and only where needed to convey detail?
As for the windows bug with extensions, no worries here. The extensions are one of the first things I enable on a new install of Windows, it;s one of my biggest pet peeves. People running windows,, and not having a clue about the differences between a .exe , and a .txt . On the phone working with customers a guy won't know the difference between and icon, and .exe, or a another file.
I am curious how this transfered over as a bug. I always figured it was just a viewing preference. i had no idea that it had bearing on the actual file names themselves..God to know for future reference.
I've seen screenshots of Spaceballs some really cool work there. Are there any other really innovative tracks I should have a look at to see what can be done these days?
Bin edit, Wow my hats off to oliver if he was the one who came back and updated it. back in the day you only had so much time before your memory would fill up, and it would crash. frequent saves were the only help. Windows or bin edit was going to crash always, it was just a matter of when.
I haven;t had a chance to really dig into traxx 1.5 is it pretty complete these days??
Thanks again for all the help, and the weclome.
Phin,
I have a server and ,so if you are ever in need of bandwidth, you are welcome to any you need. just get a hole of me via E-mail and we'll set you up.
Thanks again,
--Sky