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 Post subject: Monster Truck Lights
PostPosted: Wed Feb 04, 2009 1:10 pm 
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Joined: Sun Jun 08, 2008 7:46 am
Posts: 702
Location: In BinEdit, using YOUR models.
How do you put lights on a Truck?

After that, how do you make them flash?

After, AFTER that, how do you make them rotate?


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 Post subject:
PostPosted: Wed Feb 04, 2009 1:24 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
It requires a certain amount of Mojo, I am not sure of the exact measurement.

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 Post subject:
PostPosted: Wed Feb 04, 2009 5:14 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
with BinEdit's truck editor.


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 Post subject:
PostPosted: Wed Feb 04, 2009 5:21 pm 
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Location: In BinEdit, using YOUR models.
Kmaster wrote:
with BinEdit's truck editor.


Ya, but how?


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 Post subject: Re: Monster Truck Lights
PostPosted: Wed Feb 04, 2009 6:20 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
* How do you put lights on a Truck?

In the trk file, look near the bottom. You'll see the light settings. Just copy and paste the info from one light and then adjust it to your needs.

The easiest way is to use binedit. It takes all the trouble out of doing lights.


* After that, how do you make them flash?

There is a flash setting. See snakebite for one that works.

* After, AFTER that, how do you make them rotate?

Check out monster patrol. There is a setting to make the light spin.


Binedit does it all and let's you see where the light will be in relation to the truck. It's not hard at all.


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 Post subject:
PostPosted: Wed Feb 04, 2009 6:21 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Boy, do I type slow or what?


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 Post subject: Re: Monster Truck Lights
PostPosted: Wed Feb 04, 2009 6:23 pm 
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Joined: Sun Jun 08, 2008 7:46 am
Posts: 702
Location: In BinEdit, using YOUR models.
Phineus wrote:
Boy, do I type slow or what?


LMAO, about an hour later.


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