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 Post subject: prehistoric periods of MTM
PostPosted: Fri Nov 16, 2007 8:22 pm 
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i have a theory or somethin' like that. it's like the stages of life on earth.


the precambrian era :arrow: terminal velocity

the silurian :arrow: metal crush1

the triassic :arrow: MTM1

the Tertiary :arrow: Metal crush2

the Neogene to present :arrow: MTM2

cool, huh? :) :D [(-:]

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 Post subject:
PostPosted: Fri Nov 16, 2007 9:17 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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hehe

where's hellbender ?


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 Post subject:
PostPosted: Sat Nov 17, 2007 12:24 am 
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... and spacepod? :o)


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 Post subject:
PostPosted: Sat Nov 17, 2007 8:40 am 
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i don't think those were offilliated with the game. :? :?:
if so, how?

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 Post subject:
PostPosted: Sat Nov 17, 2007 6:05 pm 
Glow Ball
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Hellbender was made by the same company at around the same time as mtm1, and in fact is the prototype game for mtm 1 and 2.

Spacepod was made by Guitar Bill after he worked on Midtown Madness 2

<ul><li><a href="http://mtm2.com/~mtmg/downloads/windows/SpacePod_Demo.exe">SpacePod_Demo.exe</a></li></ul>


http://www.spacepod-game.com/ (spacepod)
http://www.amazon.com/gp/product/B000AOWHGG/ (hellbender)


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 Post subject:
PostPosted: Sat Nov 17, 2007 7:52 pm 
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Didn't you ever wonder why it's called a cockpit and not a cab/cabin?

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 Post subject:
PostPosted: Sat Nov 17, 2007 8:18 pm 
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actually i never did lol

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 Post subject:
PostPosted: Sun Nov 18, 2007 5:00 am 
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How could Hellbender be a prototype for MTM? If I remember correctly it's a space shoot-'em-up. Not a monster truck in sight. :?

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 Post subject:
PostPosted: Sun Nov 18, 2007 11:43 pm 
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Hellbender wasn't a prototype in that way, it's more about shared technology. The programming code that provides the graphics, sound, user interface etc. in a game is collectively called the game engine. Games companies typically reuse their game engine technology rather than reinvent from scratch.

TRI started off with a space-shooter game called Terminal Velocity, and the game engine they developed for that was reused, modified and enhanced over subsequent releases of Fury3, Hellbender, MTM1 and MTM2, CART Precision Racing and so on. If you look at screenshots of all the different games you can see they all share a distinctive similar graphical style, because they are all based on versions of TRI's unique graphics engine. Hellbender may not have monster trucks for instance, but it has bin and raw file formats, and it has gameplay where you navigate checkpoints and so on. While you'd have to change a lot, if you modify it so the vehicles move along the ground instead of in the air, you're already part way to making MTM.

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