HockeyUltima wrote:
Also, how did those trucks in MTM2 get converted to 1? I have some trucks that I want to see in MTM1. How do I get them there?
Converting MTM2 trucks into MTM trucks.
BinEdit, a pod utility, a text editor and the ability to use all three are required.
Code:
truckName
Bigfoot
truckModelName
bigfoot.bin
tireModelName
wheel13.bin
faxle.rtire.static_bpos.x
4.000000
faxle.ltire.static_bpos.x
-4.000000
raxle.rtire.static_bpos.x
4.000000
raxle.ltire.static_bpos.x
-4.000000
faxle.rtire.static_bpos.y
-4.000000
faxle.ltire.static_bpos.y
-4.000000
raxle.rtire.static_bpos.y
-4.000000
raxle.ltire.static_bpos.y
-4.000000
faxle.rtire.static_bpos.z
5.670000
faxle.ltire.static_bpos.z
5.670000
raxle.rtire.static_bpos.z
-5.000000
raxle.ltire.static_bpos.z
-5.000000
Scrape point 1 (body axis) x,y,z
-3.170000,0.000000,8.000000
Scrape point 2 (body axis) x,y,z
3.170000,0.000000,8.000000
Scrape point 3 (body axis) x,y,z
-3.170000,2.330000,8.000000
Scrape point 4 (body axis) x,y,z
3.170000,2.330000,8.000000
Scrape point 5 (body axis) x,y,z
-2.330000,4.330000,2.000000
Scrape point 6 (body axis) x,y,z
2.330000,4.330000,2.000000
Scrape point 7 (body axis) x,y,z
-3.170000,4.670000,-1.330000
Scrape point 8 (body axis) x,y,z
3.170000,4.670000,-1.330000
Scrape point 9 (body axis) x,y,z
-3.170000,2.660000,-8.000000
Scrape point 10 (body axis) x,y,z
3.170000,2.660000,-8.000000
Scrape point 11 (body axis) x,y,z
-3.170000,0.000000,-8.000000
Scrape point 12 (body axis) x,y,z
3.170000,0.000000,-8.000000
Instrument Cluster
powerbig
Wave File
bigfoot.wav
bigfoot1.wav
bigfoot2.wav
Using that MTM1 trk file as a template:
Paste the "MTM2 truckName" under "truckName".
Paste the "truckModelBaseName" under "truckModelName", adding ".bin"
Place the tire model name under "tireModelName", including ".bin"
Replace the rest of the file with the block of data that consists of the Axle/tire data, Scrape point data, Instrument Cluster and Wave File.
Save the TRK, build the pod and it's ready to roll.
Notes:
You can only use one tire model (double-sided).
You must change all model face types to standard MTM1 (no 'shiny' faces).
You can't change the default axle.
Some trucks may not display or convert well.
Links:
http://mtm2.com/~mtmg/links/clinks.cgi