I was testing a truck today and noticed some stuff about tire tracks in MTM 2. The tracks are laid down by actually taking the texture and extending it on the ground. Assuming you don't drive out of the length of one tire tracksegment, you can continuously extend and contract the tire track without actually laying down, so there will be no overlap. It's pretty cool. Also, it appears that the tire track overlap is a bit buggy, as I was able to erase tire tracks by driving backwards over them-then at a certain point it began to overlap (maybe when the front tires go into the first segment of track).
Not really useful info, but still fun. Maybe someone can do something with it. For the record, I was goofing off on Zoon Shock.
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