it was an adware virus of some sort - took me a few hours to figure out how to make it stop regenerating when i deleted it but finaly got it working.
Some new tricks:
"2"
mtm2 will play the sound and then play it backwards and then forwards again etc. quite neat making mtm2 play a sound backwards.
"0"
and it will play only once
"3
4
0[end] 0[beginning]
17852 0[beginning]
46903 33663
0[end] 17852"
stuff in [brackets] would not be in the file - they are just clarification
Umm, this makes it start playing and then when it get's to "0"(first number on 3rd line) (the end of the wav) it jumps to the second number on the 3rd line being "0" meaning beginning of wav, then when it gets to 17852 is jumps to 0 (beginning), then when it gets to 46903 is jumps to 33663 and then when it get's to 0(end) it jumps to 17852, then it starts taking instruction on the 3rd line again - when it gets to 0(end) it jumps to beginning.
basically it starts at the beginning of the file and when it comes to the position noted as the first number it jumps to the second number - 0 is beginning or end - you never jump from the beginning or to the end (easy way to remember what 0 stands for when)
3
4 (number of instructions)
[Jump From] [Jump To]
[Jump From] [Jump To]
[Jump From] [Jump To]
[Jump From] [Jump To]
Hmm help me out with this next one:
"5
4
0 0
17852 0
46903 33663
0 17852 "
it goes from:
begin to end
end to begining
beging to m
m to n
n to end
end to begining
where n is farter along in the wav than m
Code:
end
/\ /\ /\ n
/ \ /\/ \ /\/ \ m
/ \/ \/ \ begin
hope that text art worked ^
"6
4
0 0
17852 0
46903 33663
0 17852 "
seems to make it randomly go from point to point - not sure what rules there are for picking points to jump to and from. Each time i run it it sounds different.
if u make the klp where the first number on the first line is over 6 and it will not play (not too useful-altho i guess it could have been used in place of a null wav replacing the train horn in fixall)
Umm a good way to test this stuff is:
open music.pod in c-pod
rename voodoo.klp and voodoo.wav to .klx and .wax so that game will look in the sound folder for those files
in the sound folder put a voodoo.wav that slowly ascends in pitch so that it's easy to hear where you are in the wav
in the sound folder make a voodoo.klp and open it in notepad and work with it
Run mtm2
turn off cd-tracks
turn down the sound effects volume and up the music volume
get in voodoo island and listen to the sounds that the klp produces
pause the game and switch to notepad (alt+tab)
edit the klp
save
alt+tab back to mtm2
resume race
the music will restart using the new klp
have fun reverse engineering. I need sleep.