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 Post subject: Monster Truck Invasion
PostPosted: Thu Sep 04, 2003 4:01 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I made this original post way before I ever came to my sense of limitation. The "Tarres Engine" idea is probably beyond today's computer capability. Visual Studio .NET does not work for 3D games. I now have 3D GameStudio Commercial Edition (not the demo, as stated in the orgininal post), and it does not support my old hopes for this game.

Project Monster is done as well. Blame it on me, the other guys did a lot of work on it.

Please do not take the posts below seriously. They were made while I still thought I could create this game.


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 Post subject:
PostPosted: Thu Sep 04, 2003 8:29 pm 
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>> Monster Truck Invasion. MTI

idk if it should have the same initials as a motherboard company. u may gets sued for that. dont take my word for it though, just a thought.


anywho, another MT game would be great!! [bouncy]
i think i can come up with some sounds, info im gonna need is :
frequency, format, volume, amount and type.

u gonna have some beta testers in on this or what?

if so im game [cheers]

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 Post subject:
PostPosted: Fri Sep 05, 2003 12:05 am 
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Location: USA and Proud of it.
u cant copyright 3 letters of the alphabet.
u can only copyright they way they are written or a made up word

i'd love to beta for it

make sure u make it easily editable or open source.

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 Post subject: id love to beta test it
PostPosted: Fri Sep 05, 2003 1:08 am 
metalicagod@yahoo.com whenever your ready.


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 Post subject:
PostPosted: Fri Sep 05, 2003 8:15 am 
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Ahh, ambition.


>> MTM2 Source code

You're dreaming again.


>> 3D engine source code

Nothing comes to mind, but I'll send you the source to the Tarres-ENgine as soon as I get hold of it.

As for the vehicle and everything else physics consider the brilliant Open Dynamics Engine (gnu license), <a href=http://opende.sourceforge.net/community.html target=ode>this link</a> will take you to the community page with some cool free downloads of projects that have used it. I know the author of the great freeware game <a href=http://members.lycos.co.uk/machball/ target=mach>Machine Ball</a> uses it, and the tech demo <a href=http://www.quest3d.com/index.php3?id=116 target=monster>Monster Mayhem</a> (a free monster truck simulator demo reminiscent of MJMD) makes use of it, <a href=http://monster.members.beeb.net/ target=moto>this</a> uses it too.

Some possibly useful physics and terrain programming notes can be found here: http://home.planet.nl/~monstrous/

As for terrain, although limited in some ways I'd stick with heightfield based terrain for it's ease of manufacture.


>> PERFECTLY DETAILED 3-D track parts in BIN format

Track parts in BIN format? Wake up! Look look at the map, note the red X with the caption "you are here", welcome to MTM Land.


>> Super Sounds

Try http://www.findsounds.com/
Also consider http://www.fmod.org/ for your sound engine, I see it used all the time.

Happy trails!


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 Post subject:
PostPosted: Fri Sep 05, 2003 6:29 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
THANK YOU FOR THE IDEAS, EVERYONE!

All your links give so much flexibility in this, thanks again.

Yep, I'm gonna have it beta tested and all that.

However, terrain will be a little different.

It will use "Material" to create everything almost like real life. For the editor, if you dig a hole, a backhoe comes along and digs the hole you want. Objects can be dropped from a helicopter.

Your links are wonderful, everyone :) [(-:]

Thanks again


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 Post subject:
PostPosted: Fri Sep 05, 2003 6:33 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
One more thing, I have no idea how to manage this game for making. However, I'll only get to it and never stop [(-:] [(-:] :) :) [(-:] [(-:]

:idea:
If I get the chance, I will create custom models for each material (and you can make custom materials with any texture within the game!!!) and that will make things really realistic.

You can also set what materials should be considered the road, and/or what area should be considered road.

Does anyone else have ideas?


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 Post subject:
PostPosted: Fri Sep 05, 2003 6:58 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
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Yeah, Legwon, I need sounds in, well, the same format that MTM2 commentary is in.

Seems like everyone wants this thing.

And they can have it.

All I need is the knowledge to actually MAKE this game, and you'll see it soon.


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 Post subject:
PostPosted: Mon Sep 08, 2003 10:34 pm 
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Location: surrey, bc, canada
hey Tarres, r u looking to build a new game or make a new look for MTM2?

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 Post subject:
PostPosted: Thu Sep 11, 2003 4:27 pm 
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Yeah, Legwon, I am creating - yes - a new M/T game!

However, I haven't the foggiest idea how to create it yet!

I am still looking for help.


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 Post subject:
PostPosted: Sun Sep 14, 2003 8:55 am 
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Joined: Sat Aug 09, 2003 9:21 am
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Location: Venlo/ Eindhoven
Hey, that is just EXCELLENT dude! :D


Well, uhm - If you want to want the game to be really 'known', you should perhaps write Linux compatible code. Initiatives like yours are read by the whole Linux community and being admired. That means the project will get a lot of attention, and coders could help you by offering expertise among other things if you play it right. Linux has a few good games by now (most opengl games work native under Linux), except for racegames.

Excellent example: There is a single guy who makes a (cross-platform) race-sim (it's very alfa/ early beta imho) in his free-time. The game is called Racer ( www.racer.nl ). It's based on Open Dynamics Engine, which is mentioned in another post above. He is only developping the core stuff, and a great community is making high quality cars and tracks for the game ( http://www.racer-xtreme.com/ ).

I don't know anything about Visual Basic / .NET, but you could check out the MONO project ( http://www.go-mono.com/ ), which works cross-platform. SDL ( http://www.libsdl.org/index.php ) for a cross-platform DirectX alike. All open-source and you can use it for free, no charges :P

Well, to put it in a nutshell: I think a MTM2 alike game pure for Windows will doom the game to stay in the shadows of its successors, who had professional companies with huge man-power (coders) at disposal. On the other hand, a MTM2 alike game for cross-platform (Linux, BSD) will be unique. If the game gets succesfull on these platforms, there is a great chance it will be as well on Windows.


I hope to hear more about it :D


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 Post subject:
PostPosted: Thu Nov 06, 2003 8:23 am 
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Joined: Thu Sep 04, 2003 1:48 pm
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Hi again, I'm just gonna let you know that I'm not asleep at the wheel. MTI is, unfortunately, going to have to wait for, possibly, a year or so. However, I have lots of hope in the creation of this game, and new ideas coming to mind every day. I hope other people can come up with ideas, too. That way, everyone will get something in the making of this game.


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 Post subject:
PostPosted: Thu Nov 06, 2003 7:59 pm 
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I will beta test if you like. Also, if you ever finish this (which I hope you do) I can help make a website for it but I am sure there are people better at it here then me. But if you want to see how good I am, you can go to http://www.williesworld.shadowonline.com. Don't let the image at the intro page think less of my abilities haha.

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 Post subject:
PostPosted: Fri Nov 07, 2003 6:02 pm 
visual basic sucks for games, it isnt designed to be able to run very advanced games..im sure someones pulled it off..but it aint designed for hardcore programming


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 Post subject:
PostPosted: Sat Nov 08, 2003 2:39 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
A Tarres User Control should do the trick.


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 Post subject:
PostPosted: Sat Mar 27, 2004 11:06 am 
I recommend the wildtangent engine. It's free and easy to program.

www.wildtangent.com.


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 Post subject:
PostPosted: Sat Mar 27, 2004 12:01 pm 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
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Location: Nebraska
It's also Spyware

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 Post subject:
PostPosted: Sat Mar 27, 2004 4:27 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
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Location: Silicon Valley, California. USA
Not to sound mean, but I wouldn't hold my breath waiting for this game to be made.....Note his comment:

Quote:
Yeah, Legwon, I am creating - yes - a new M/T game!

However, I haven't the foggiest idea how to create it yet!


Considering what's involved making a game like MTM2, I'd say promises were made before he knew what's involved to create and complete such a project.

....But perhaps I am wrong. Mat-Allum, have you have previous experience at making a 3D simulation driving game before (or any 3D games of any kind)? I see little personal information on your profile page.

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 Post subject:
PostPosted: Thu Apr 01, 2004 10:48 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Um... no.

But that doesn't mean I'm still thinking about this game!

Thought up some new options, such as what types of damage you want.


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 Post subject:
PostPosted: Fri Apr 02, 2004 10:55 am 
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Joined: Sat Aug 09, 2003 9:21 am
Posts: 59
Location: Venlo/ Eindhoven
nice 1 april joke, rriigghht? [(-:]


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