I was playing with the dvgvoodoo glide wrapper a while back, trying to get quality and performance to go together, I finally achieved a 60fps+ frame rate and good quality (at first I got like 10 fps with glide wrapper). When messing with the settings I came across the exact drawing errors you have in the second picture, needles but no number on the gauges.
I went back to the read me (I was using this as a guide to tweak the settings), anyways in the readme I noticed a section that said basically "using this option may cause errors/graphics issues". I went back to the dvgvoodoo set up program, unticked the box for that setting, and *POOF* it was back to drawing normal.
I came across this thread, and had to post. I cannot remember which setting it was, although I am almost positive it had to do with color keying method, or LFB access. I went to check my current settings that work well, so here they are.
Under global I have
Rendereer API
Directdraw7 and direct 3d7
Display driver
Automatic
full screen and 16 bit are both checked on, nothing else enabled
I have 16bit, and
*I have auto generate mipmaps checked ON and nothing else checked for texturing options.
*Color keying method; alpha based
*enable LFB acess in the drop down menu
*use hardware cache ticked; ON
*use fast write for unmatching formats ticked ;ON
*Disable Texutre tiles ticked :OFF
*Closer to a real hardware ticked; ON
*Resolution; 640x480
*Texture memory 12288
*Miscellaneous;
Force triple buffering; ON
Enable Glide gamma ramp;ON
These settings work great for me and provide decent frame rates with an ATOM processor (read weak), and I have no weird drawing errors.
I will get a screen shot and post it up here a bit later today. I might be easier than trying to decode my settings above. The point of all this, I induced this problem myself by changing some settings, and corrected it by going over the read me that came in the 1.3 bet DVGvoodoo drivers. If I fixed it with a setting, perhaps you guys can fix it with the same, just a few setting changes and you are back in business.
(if this problem hasn;t been solved already)
Sewilo wrote:
(Scenery and Quality set at normal).
Here is my issue, and it never always used to be like this, but when I am using Direct3d, everything is all fine. But it is like my draw distance is not as good as it could be, and when I use race cam once the truck is high enough, it's like the screen cuts in half, example:
Now on to the next problem. Instead of using Direct3d, I would like to use 3dfx, always works great. BUT, text does not show up using 3dfx, example:
Anyone know how to fix either of these issues?