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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Aug 28, 2019 1:12 am 
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And thanks for the wishes guys!


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Aug 28, 2019 7:47 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Hey buddy, just hopping up to say that we have all been there, life is all a rollercoaster ride. Best thing to have in mind is to always push yourself to focus on your objectives. Our best teachings come from our worst mistakes! Sending all my best wishes from Chile.
Yes, having Jpez1432 take a look at the code would be the best way to go. He is a prolific programmer and has knowledge of physics and geometry. I personally don't feel like programming anymore haha, enuff horrible stuff I see at work everyday.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Thu Aug 29, 2019 8:31 am 
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Wishing you the very best of life Fila, after all it was you that improved the game quite a bit since acquiring the code, and I think you've made the right choice having Jpez take a gander at the code while you're recovering.

Can't wait to see what's next for MTM2.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Mon Sep 02, 2019 11:38 am 
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I have a question about the patch, I know we can have different tire models for the front and back, but does this allow for different axle models as well? It may already be there and I overlooked it but if not how hard would it be to implement?

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Sep 11, 2019 5:09 pm 
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Axle models do you mean the axle bar?

Want to know what specific part are you looking for exactly so I can look through the code.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Sep 13, 2019 9:17 pm 
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The .bin for the axle itself (like axle3.bin for the stock trucks.) When adding tie rods to the axle I always had to put a set on the front and back of the axle model which looked kinda ugly IMO and added verts to the truck. I was curious if I could go into the truck file and add in specific models for the front and back axle.

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Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Tue Oct 15, 2019 6:24 pm 
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Ok jpez, created a project with the source and added you to it.

Gage, I will follow up on that.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Tue Jan 21, 2020 7:23 pm 
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Location: Winnipeg Manitoba, Canada
I'd be happy to help. Got a git repo?

I am a rookie as far as game programming code. But how hard can it be :)

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Jan 24, 2020 12:31 am 
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Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Sun Jan 26, 2020 10:42 pm 
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Fila wrote:
Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.

My gitlab profile is https://gitlab.com/trevord2 if that helps.

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Thu Apr 23, 2020 12:36 pm 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
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Location: Brockton, Massachusetts
Wow i take a leave of absent for a long time and you got mtm1 drag tracks working in mtm2! Congrats guys!

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Apr 24, 2020 4:04 pm 
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I just want to pop in and say how awesome this is! I've had some fun messing around with it. It's still kinda buggy and not finished but i'm still loving it! Can't wait for more updates on this.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Mon May 04, 2020 2:08 am 
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Thank you.

I have been MIA for a long time. I am still too busy for the foreseeable future (I know... busy in these times?) as I try to start a separate business but I'm hoping to soon find the energy to get back into this.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Mon May 04, 2020 2:14 am 
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Slayer wrote:
Fila wrote:
Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.

My gitlab profile is https://gitlab.com/trevord2 if that helps.


Finally added you.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri May 15, 2020 9:02 am 
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Fila wrote:
Slayer wrote:
Fila wrote:
Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.

My gitlab profile is https://gitlab.com/trevord2 if that helps.


Finally added you.

Got it. Going through it now. You've made quite a few changes. I don't have a license to vs2017, going to try community 2019

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Sat May 16, 2020 4:41 pm 
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I've never tried VS2019 because I haven't worked on it since 2019 was released but I hope it's fine...


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Tue May 19, 2020 9:49 am 
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Fila wrote:
I've never tried VS2019 because I haven't worked on it since 2019 was released but I hope it's fine...

Not much luck. Had to install 2017 build tools, which community allows you do add old build tools. But can't build. Need to fiddle more to actually have something to ask for help with :D

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Thu May 21, 2020 6:33 pm 
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I will get back to you later, building is a bit of a pain in the ass because of the .asm files and the .obj they create.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri May 22, 2020 11:47 am 
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So getting it to build is annoying. You have to try and do a first build which will obviously fail. Then go to safekeep_win32obj and copy those files (overwriting) in the win32obj folder and try to build again and now it should work.

Every time you do a fulll rebuild it will fail again because of those files. You will then have to copy them again. They are tied to the dated .asm which doesn't go well with new visual studios.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Mar 03, 2021 11:26 pm 
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Joined: Wed May 14, 2008 7:20 am
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I know this is necro-posting at this point, but how difficult would it be to add 3DFX support for the 1360x768 resolution? It's my monitor's native resolution and I would love to play at my game's full potential instead of having to run it in software mode

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Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)


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