MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 29, 2024 5:54 am



Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next   
Author Message
 Post subject: Error
PostPosted: Fri Oct 10, 2008 10:33 pm 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
I've currently tried installing the CD Version and Classic-Gaming.net version of MTM2. And I got rid of some of the stock pods that are not needed. Then when I try that out it says.


Image

The same problem for both versions, I do not know whats wrong. I've had the same problem before but can't pinpoint what that was for.

_________________
Image
CFMTS - County Fair Monster Truck Series


Last edited by AuzGrams on Sun Oct 12, 2008 4:11 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Error! Need Help.
PostPosted: Fri Oct 10, 2008 10:43 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
AuzGrams wrote:
And I got rid of some of the stock pods that are not needed.

Where'd you ever get an idea like that? Of course the stock pods are needed. Put them back and see if that solves anything.


Top
 Profile  
 
 Post subject: Re: Error! Need Help.
PostPosted: Fri Oct 10, 2008 10:46 pm 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
Phineus wrote:
AuzGrams wrote:
And I got rid of some of the stock pods that are not needed.

Where'd you ever get an idea like that? Of course the stock pods are needed. Put them back and see if that solves anything.


On Runt9's Tutorial there are only 6 pods that you really need for the game, for example, you don't need Summit1, Summit2, Summit3.

startup.pod
music.pod
sound.pod
truck2.pod
cockpit.pod
ui.pod

These are the only ones you really need for the game. I may be explaining this wrong, but I hope you get the idea. I got the game to work again though. lol [:P]

_________________
Image
CFMTS - County Fair Monster Truck Series


Top
 Profile  
 
 Post subject: Re: Error! Need Help.
PostPosted: Fri Oct 10, 2008 10:51 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
You're explaining fine. But there is a difference between what is required and what you can get away with under certain conditions.


Phineus wrote:
Put them back and see if that solves anything.


Top
 Profile  
 
 Post subject: Re: Error! Need Help.
PostPosted: Fri Oct 10, 2008 10:56 pm 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
Phineus wrote:
You're explaining fine. But there is a difference between what is required and what you can get away with under certain conditions.


Phineus wrote:
Put them back and see if that solves anything.


Yeah, I get you on that. I fixed the problem by adding in a track pod (I'm a dragger) and Fixmore4.pod so I didn't put the regular stock tracks back, I'm still puzzled by the problem though. :?

_________________
Image
CFMTS - County Fair Monster Truck Series


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 10, 2008 11:15 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Which track did you put back in?


[ edit ]

I just tried your short list and the game wouldn't even start.

I compared with cowpod's minimal list and it's the same. The assumption is that you want to run tracks in the game so you'd probably include one.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 10, 2008 11:22 pm 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
Phineus wrote:
Which track did you put back in?


[ edit ]

I just tried your short list and the game wouldn't even start.

I compared with cowpod's minimal list and it's the same. The assumption is that you want to run tracks in the game so you'd probably include one.


Yeah with the list it wouldn't start either, so yeah your right.

_________________
Image
CFMTS - County Fair Monster Truck Series


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 11, 2008 4:27 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
probably a podzipped track or something ruined you

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 11, 2008 10:23 pm 
Member
User avatar

Joined: Fri Feb 09, 2007 2:04 am
Posts: 1582
Location: USA
Just leave all the stock pods in, geez.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 12:24 am 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
OLD_Jammer wrote:
Just leave all the stock pods in, geez.


I would but having less pod's lowers your lag.

_________________
Image
CFMTS - County Fair Monster Truck Series


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 10:28 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Really? How so?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 10:48 am 
Member
User avatar

Joined: Mon Dec 17, 2007 1:42 pm
Posts: 614
Phineus wrote:
Really? How so?


I would assume because the game has less files to run at a time, so it doesn't have to work as hard.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 10:54 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
That's not how the game works.

When the "game" launches, it builds a list of available files from the pods. How do you know? Because if required files are missing you get error messages or the game won't run.

When the "race" launches, it loads the files needed for the track from that list of files.... so in the game, the only files loaded are the ones you need. There are no extras.

So how does having extra pods create lag?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 4:11 pm 
Member
User avatar

Joined: Sat Jul 12, 2008 1:11 pm
Posts: 57
Location: Heber City, Utah
Phineus wrote:
That's not how the game works.

When the "game" launches, it builds a list of available files from the pods. How do you know? Because if required files are missing you get error messages or the game won't run.

When the "race" launches, it loads the files needed for the track from that list of files.... so in the game, the only files loaded are the ones you need. There are no extras.

So how does having extra pods create lag?


I've always thought and assumed that having extra pods creates more lag when playing in a fun run or something (I'm a dragger), so having less pods definately helps it seems for me.

_________________
Image
CFMTS - County Fair Monster Truck Series


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 10:11 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Nope, it doesn't, what creates all the lag is those high vertex trucks and slow connections, but i'm pretty sure you know that.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 11:13 pm 
Member
User avatar

Joined: Fri Feb 09, 2007 2:04 am
Posts: 1582
Location: USA
Yeah, lag is on the connection when OnLine.

MTM2 can run on extremely slow computers with very low graphics capabilities.

For instance, I loaded up the game on a very old and slow work laptop when I went out of town, and I laid down an exact copy of the game directories from my own PC.

All the lists were there, and all the Zoon Packs, Enocell Packs, and a few custom trucks made by OLD_Rockman. The laptop ran the tracks just fine. The laptop internal CPU fan was working louder, as I suspected, but the gameplay was just fine.

Please just leave all the stock pods in the game as intended.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 12, 2008 11:14 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
you can run mtm2 on a 120 mhz machine no problem at all :)
yes we did it at school :)

the time required for the game to compile a list of all the resources for every track is miniscule. We are talking the difference of maybe a single second of initial loading of MTM2, that is from when you dbl click your desktop icon till when the game appears. It has no effect inside the game however. Once the file lists are compiled, its done, it may use more memory but, seriously memory is cheap, this game runs smooth on only 16 megs of RAM :). This game was designed to run on I believe a 48k dial up (correct me if im wrong please).

Even my oldie, with its busted CPU, can load MTM2 with all the tracks and trucks maxed out, in 4 seconds (dbl click time to time I can click driver check in) and thats only a 200 mhz CPU with NO turbo button :p

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 13, 2008 3:06 am 
Member
User avatar

Joined: Fri May 04, 2001 2:01 pm
Posts: 495
Location: Bathurst, NSW, Australia
Slayer wrote:
This game was designed to run on I believe a 48k dial up (correct me if im wrong please).

Try 24kbps. Perhaps even less.

With regards to pods and lag, there's a bit of superstition around it since it's naturally hard to guage what will make the game run better. The only things that "should" have an effect are the actual trucks and track that are loaded when you're playing, but some folks still advise limiting the addons that aren't being used anyway.

_________________
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 13, 2008 11:27 am 
Member
User avatar

Joined: Sun May 04, 2008 6:54 am
Posts: 149
Location: Michigan
Slayer wrote:
you can run mtm2 on a 120 mhz machine no problem at all :)
yes we did it at school :)

the time required for the game to compile a list of all the resources for every track is miniscule. We are talking the difference of maybe a single second of initial loading of MTM2, that is from when you dbl click your desktop icon till when the game appears. It has no effect inside the game however. Once the file lists are compiled, its done, it may use more memory but, seriously memory is cheap, this game runs smooth on only 16 megs of RAM :). This game was designed to run on I believe a 48k dial up (correct me if im wrong please).

Even my oldie, with its busted CPU, can load MTM2 with all the tracks and trucks maxed out, in 4 seconds (dbl click time to time I can click driver check in) and thats only a 200 mhz CPU with NO turbo button :p


soooo technical lol, all the stock pods have a use in the game missing one might currupt the game itself sometimes, i've had the happen... [(-:]


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 13, 2008 11:52 am 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
wt* you mean techincal, what are you 3 years old :p


Quick fenders running slow, press his turbo button someone :)

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next   


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group