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 Post subject: Evo to MTM
PostPosted: Tue Aug 13, 2002 3:29 pm 
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Joined: Tue Aug 13, 2002 2:01 pm
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What programs do I need to convert Evo to MTM2?


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 Post subject:
PostPosted: Tue Aug 13, 2002 5:24 pm 
Evo what?


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 Post subject:
PostPosted: Tue Aug 13, 2002 5:57 pm 
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Joined: Tue Aug 13, 2002 2:01 pm
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4x4 evo.


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 Post subject:
PostPosted: Wed Aug 14, 2002 1:10 am 
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Joined: Mon Jul 02, 2001 2:01 pm
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Location: Lost in Translation
To convert the models you need to use Zmodeller to convert smf's to bin's. And the textures you simply need to copy/paste the textures from the evo folder to mtm folder (they are compatible). And voilla, now you need to create the track after the Evo one. That's the way to convert.

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Fools, the blood only feeds the bodies we live in. To create a vampire,
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 Post subject:
PostPosted: Wed Aug 14, 2002 4:10 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Learn from the expert. Check the readme.txt file for any of Malibu350's tracks. Links galore.


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 Post subject:
PostPosted: Wed Aug 14, 2002 11:21 am 
Evo what? tracks? trucks? models? art? and for that matter, evo1 or evo2?

The answer is probably something like: Podview, TrackEd 2, 3 and 4, Traxx, Binedit, Zmodeler, Smurf, Wordpad, FlyRawGUI, a paint program.


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 Post subject:
PostPosted: Wed Aug 14, 2002 11:28 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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I assumed a track. But if you really want to get technical, how about a hexeditor and a c++ ide and compiler ;-)


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 Post subject:
PostPosted: Wed Aug 14, 2002 1:46 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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Dash (-) pretty much nailed it, but you need to be specific in just what you want to convert as they all require different tools. converting evo1 models vs evo2 models for instance requires different tools, not only that but different techniques as well, same goes for tracks, trucks, and art files.

when I first started doing this I thought of putting together a tutorial, but 13 tracks and nearly 600 models later it gives me a headache just thinking about doing that anymore because I've run into so many variables along the way that the tutorial would make Websters dictionary look like a leaflet.

the only programs dash missed was binnamer, I also use BTR on some models simply because I'm too lazy to fire up the dos prompt sometimes ;-) then there's binanimater or should I say reanimater, and then there's the indispensible txraw, and lastly you may need a-lense untill binedit 1.4 is completed for remapping for the nearly blind

paint programs, I primarily use PSP5 but occasionaly need Photoshop for evo2 .tif files.

I do use wordpad but find editpad more adaptable editing .tex files

Smurf?, yes but I still have anirippers handy in convienent folders... she's too fast to kick to the curb just yet Image

be forwarned, there are no "cookie cutter" programs for conversions, more often than not models, trucks (yes I have done a few), art files and most of all tracks require much more work after they are made into a mtm2 compatable format.


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 Post subject:
PostPosted: Fri Oct 04, 2002 11:40 am 
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Joined: Sun Sep 15, 2002 2:01 pm
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I would think that you wouldn't need a conversion tool because they were both made by TRI, and use the same file types (*.PODs, anyway).


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 Post subject:
PostPosted: Fri Oct 04, 2002 12:44 pm 
easy company
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seems logical BFT but it's what's contained within the pod's that causes crashes... evo pods contain art and model file types that MTM2 cannot read.


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