Ok, hold on to your seats. This beta (version 10) is very limited but very interesting UI-wise. The monster executable is the same as in MTM1. there's no proper version info on the EXE and the music and sounds are from MTM1, except the main engine sound. I'm unable to run this on Directx, everytime I try i get the "unable to switch to fullscreen mode" error, so I didn't take ingame screenshots. Tracks looks similar to beta 18.
This is the splash screen. When you start the game you land directly into the races screen, this is only accessible thru the view menu. Looks like this is a leftover from an earlier MTM2 build. I might have a look at the UI.POD file and see if I can find anything else. The "driver registration" button looks very MTM1.
Driver check in looks done. Those are the only available trucks.
you got all those tracks plus tumbleweed flats (the only rally) and the three unnamed summit rumbles, the last three have no track image and are not playable directly from the UI. I tried using GOLD mode with no luck. Control+Y doesn't work. Notice how the weather combo is sitting on the middle of the screen.
Different tire selection buttons
Different checkbox controls, PowerVR?? That's new.
The "about mtm2" screen. So yeah, they used CART UI as base, no surprise there, the CPR font stuck to the retail version.
Junkyards billboard
There's two versions of Crazy 8 in this build. This one is not mounted and it seems like MTM1s crazy eight with Crazy 98 textures.
This is interesting. pseudo-3d trees. Never seen those in MTM2 or CPR. The tree texture is from CPR I think. And they actually don't look bad at all! at least in software rendering mode. But I the 2D trees was a cheaper solution and it might look better in some cases.
Edit: some other stuff that I missed
*No Army Armstrong commentary
*Overlay map has MTM1 pointers
*Same tires as in Beta 18-29.
*No monster manual yet
*Hall of fame, replay and results screen are working
*Has a lot of MTM1-CPR leftovers. UI.POD has some CPR demo sounds