A great finding. I could never get MTM1 to work in hardware acceleration mode in windows 7/8/10. I might also try Hellbender and CPR. Wish someone would develop WinG wrappers so I could play fury3 on Win10
Cale wrote:
Is this a function of the upscale or did MTM1 use the 2 pixel overlap specifically for the accelerated textures?
MTM1 has always used the 2-pixel overlap on hardware acceleration mode. Is it just my imagination or there were some mods that had this fixed for the MTM1 tracks?
Edit: some addon tracks have this fixed, eg: sierra loggin run
wiesshund wrote:
Ah, so it is not running in glide, ok.
Out of luck here then dgvoodoo never worked for me at all, nglide works great, so thats what i have
it's the new version of dgVoodoo (2.7) that has the D3D wrapper function. so you should give it a try anyway.
miniz1994 wrote:
Decided too give this a go myself, works surprisingly well.
If someone figures out how too bypass the normal texture limit on the game now though.
(As you can bypass the warning fine changing the texturedetail too 2 in the config file but crashes ofc right away doing so trying too do anything really besides being in the menu.)
Would be nice figuring out the view distance setting in this game engine as well too increase that further.
You can always try to modify the view distance by using memory hacking tools (I remember Slayer gave me some ideas and I did try them like a decade ago on MTM2 with minor results. you can only increase the distance from 1 to 2 tiles until you get a memory access violation error ) but I bet for a real working game it would require modifying the source code of the game, very much like what Fila is doing with the MTM2 HD patch. So until someone gets mark randell to share the code, I don't think theres a chance.