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 Post subject: EVO - MTM conversions
PostPosted: Tue Jan 16, 2007 2:24 pm 
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Joined: Thu Jun 27, 2002 2:01 pm
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Location: Edmonton, Alberta, CANADA
A Question for Malibu350

I cannot remember if all 32 EVO2 tracks hve been converted to MTM2. I know you have done the majority of them, but can you (or anyone else) tell me what EVO2 tracks have not been converted? Thank you and Cheers.


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 Post subject:
PostPosted: Tue Jan 16, 2007 2:34 pm 
Glow Ball
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These are the ones that are done

http://mtm2.com/~tracks/tracks.cgi?favorites=8

I see one missing - I'll add it in a moment. If anybody knows of others, please let me know.


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 Post subject:
PostPosted: Tue Jan 16, 2007 2:48 pm 
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Location: Edmonton, Alberta, CANADA
Maybe I''ll just install Evo & Evo2 and simply record which ones are already converted. I believe I have all the available EVO-MTM conversions but just curious as to which tracks remain to be converted. Thanks alot.

Cheers

BTW,

I think Mal did a bang up job with the conversions. Thay all look great in MTM.


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 Post subject:
PostPosted: Tue Jan 16, 2007 4:06 pm 
Glow Ball
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Quarry is not done. Way too many models, it errors out no matter how I've tried so far.


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 Post subject:
PostPosted: Tue Jan 16, 2007 4:10 pm 
easy company
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Pikes Peak is one that hasn't been done.


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 Post subject:
PostPosted: Sat Feb 17, 2007 8:34 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
pikes peak is an excellent race, i dunno how you guys convert evo2 tracks to mtm2 but, i really think that this one must be converted.

also i have a little q, how much are the visible tiles in 4x4 evo2?

:?:


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 Post subject:
PostPosted: Sat Feb 17, 2007 9:40 pm 
easy company
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> how much are the visible tiles in 4x4 evo2?

By that do you mean how big are the terrain textures? 64x64.

I had Pikes Peak layed out in traxx at one point in time but never completed it because I really disliked the textures.


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 Post subject:
PostPosted: Sun Feb 18, 2007 10:24 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
Malibu350 wrote:
> how much are the visible tiles in 4x4 evo2?

By that do you mean how big are the terrain textures? 64x64.



Nope. I mean the visibility.


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 Post subject:
PostPosted: Sun Feb 18, 2007 10:43 pm 
Glow Ball
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$4.95 each


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 Post subject:
PostPosted: Fri Feb 23, 2007 10:10 am 
MTM2 Engineer
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Location: Valparaíso, Chile.
Phineus wrote:
$4.95 each


:?


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 Post subject:
PostPosted: Fri Feb 23, 2007 10:31 am 
easy company
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Phin was trying to be funny :o)

Your question... "how much are the visible tiles in 4x4 evo2?", in english, reads like you're asking how much do they cost.

I still don't understand your question, perhaps if you post in your language it'll help?


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 Post subject:
PostPosted: Fri Feb 23, 2007 11:39 am 
MTM2 Engineer
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ahh, my mind is slow, somethimes it's way too much complicated to understand American jokes, LOL, now i understand it, i just wrote the question wrong, when you read it, it looks like i'm asking for the price of something, ahh LOL

lo que quiero decir en español :

¿Cuantos cuadros se ven cuando juegas 4X4 Evo?

cuadros = tiles, textures

Porque 4x4 evo tiene una visibilidad tremenda.
(Because 4X4 evo has a HUGE visibility)


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 Post subject:
PostPosted: Sat Feb 24, 2007 7:55 pm 
easy company
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> ¿Cuantos cuadros se ven cuando juegas 4X4 Evo?
> How many tiles do you see when you play 4x4 Evo?

Ah, what is the draw distance?

I don't know, precisely, but as I recall it's a lot farther than mtm. :)


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 Post subject:
PostPosted: Sun Feb 25, 2007 12:16 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
Hey! [;)] Thanks!

MONSTER.INI has this line/flag :

visibleTiles=20

Can I make MTM draw distance look more like EVO draw distance?

(that's one of the things that makes 4X4 EVO more realistic than MTM, I think)


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