This was a full size export, resized in PSP to fit a texture. Then it was imported for size matching, and the full size was reduced in Xara to texture size as close as I could ge it. I then exported the xara resize, mirrored it and compared it (right side) to the PSP resize at left. (The small image below is actual size.)
<img src="http://www.iw.net/~alpine13/results.jpg">
This just shows how one resize process causes noticeable quality loss. I can state from experience that a decent truck paint goes through many many changes during editing, even as much as being saved and re-opened after checking on the truck model.
I think its safe to say that I can get noticeable detail improvement on my more detailed paintschemes. This one I'm sure will outshine quite a few when its finished.
So here's what ZooN's 2.1 ride is looking like so far... The top is actual web graphic at 1:1 ratio, slapped onto a truck, which I think is also at 1:1, so none of that is resized. Its all viewed at 2:1 here. With that set as the idea, I began recreating everything from scratch. The wheelwells and window are in place temporarily for reference. In fact, everything on the bottom image will remain temporary until export, so I can alter everything, even the tranparency and drop shadow.
<img src="http://www.iw.net/~alpine13/zoondraft.jpg">
[note: the truck will be split to two seperate textures so the quality will be twice that of the image at top.]
|