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 Post subject: Making a blacked out track
PostPosted: Mon Mar 19, 2007 9:43 am 
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Bassically, im tryign to make a track that feels like your floating in the middle of nowhere. Pitch black textures for ground (except where you drive) no reflections or shadows. Trick is, a backdrop, and the sky.

It has to be daylight, so this is a problem.


I need a blacked out backdrop, and a blacked out clear sky.

Does anyone got a backdrop like that, and know how I can black out the sky during clear weather? I was thinking one big bad model in the sky, but that would only appear if you were near the centre of it, so how do i change the sky?

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PostPosted: Mon Mar 19, 2007 11:33 am 
Glow Ball
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You can try one of the backdrops from Alphaville if you want. The sky is a bit trickier and is in fact something I've looked at recently. Got no notes together yet but basically you manually create the sky palette and enter it into the LVL file manually after the track is done and then make sure it's all podded together. For lighting, I manually set the sun position in the LVL when I did alphaville. None of this is particularly hard to do, just need to fidget around with it a bit.


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PostPosted: Mon Mar 19, 2007 1:59 pm 
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well my experience stretches as far as traxx lol. So not sure what the LVL file is, unless you mean like creating the pod, then taking it back apart, and editing its files.

My mtm2unpod stopped working, any other programs for it?

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 Post subject:
PostPosted: Mon Mar 19, 2007 3:08 pm 
Glow Ball
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> like creating the pod, then taking it back apart, and editing its files.

Yes. That's exactly what I mean.


> My mtm2unpod stopped working

http://mtm2.com/~mtmg/cpod/
http://ch.mtm2.com/

If you get really stuck, I'll whip up a backdrop for you. Then it'll be a matter of blacking out the sky, which can be done very last.


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 Post subject:
PostPosted: Mon Mar 19, 2007 4:05 pm 
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pitch black textures is easy. just resize black.raw in any paint program from 256x256 to 64x64. i can do it for you if needed.


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 Post subject:
PostPosted: Mon Mar 19, 2007 4:09 pm 
Glow Ball
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For a backdrop that wouldn't work unless you use Untransparatize to remove the transparency from the model.

http://ch.mtm2.com/Utils/untransparatize.php


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 Post subject:
PostPosted: Mon Mar 19, 2007 8:54 pm 
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i dont know anything about backgrounds, othe rthan how to apply them heh. And yeah, dunno if its black.raw but i got some black texture on the ground (mighta pasted it in myself or something i dunno) but reflections of light is an issue, but i think/thought the weather settings would fix that, just remove shadows, darkness etc. weather is set to always be clear anyways.

I'm working on a down hill race right now, but i wanted to see if this idea was possible. Ill worry more about it later :)

This blacked out track, im kinda keeping a secret heh. But its gonna be fun/funny

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 Post subject:
PostPosted: Thu Mar 22, 2007 12:00 am 
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don't forget drag 'n drop for taking one file out of a pod, editing it, and putting it back in:

http://ch.mtm2.com/c-pod/dragndrop.php

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 Post subject:
PostPosted: Thu Mar 22, 2007 9:16 am 
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k thx :)

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 Post subject:
PostPosted: Sat Sep 08, 2007 11:05 pm 
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I'm trying to make a pitch black backdrop but when I load it up for the track it just causes the ground textures to blur and what not during movement. I've tried different settings in binedit to fix this but it's not working. Someone tell me when I need to do?


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 Post subject:
PostPosted: Sun Sep 09, 2007 12:12 am 
Glow Ball
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Make the texture as black as you need, then use CH's untransparatize

http://ch.mtm2.com/Utils/untransparatize.php


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 Post subject:
PostPosted: Sun Sep 16, 2007 6:40 am 
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This didn't work. Maybe I'm doing something wrong. I took the black raw file.... dropped it into the untransparent, and then I used that for the backdrop of my track but it's still doing the halls of mirrors look.


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 Post subject:
PostPosted: Sun Jun 08, 2008 1:52 pm 
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Location: In BinEdit, using YOUR models.
I Might Have A Backdrop, But Idk How To Give It To U. It's Called Blakdrop.


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 Post subject:
PostPosted: Sun Jun 08, 2008 1:53 pm 
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Just Go On Mtm2.com/~tracks, And Look For Industry Hall 08. That Is The Track It's In.


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 Post subject:
PostPosted: Wed Jun 11, 2008 12:07 pm 
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This thread still around? heh
I totally never got around to making this track :(

I really should though

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 Post subject:
PostPosted: Wed Jun 11, 2008 1:52 pm 
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Slayer wrote:
This thread still around? heh
I totally never got around to making this track :(

I really should though


Lol, Then Read My Last Message.


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 Post subject:
PostPosted: Wed Jun 11, 2008 3:43 pm 
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i need a black sky, black ground, and black backdrop, basically, it needs to feel like your floating in nothingness

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 Post subject:
PostPosted: Wed Jun 11, 2008 3:50 pm 
Glow Ball
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Surelog wrote:
This didn't work. Maybe I'm doing something wrong. I took the black raw file.... dropped it into the untransparent, and then I used that for the backdrop of my track but it's still doing the halls of mirrors look.


Use unique names for your model and art. Calling something "black.bin" and "black.raw" is a recipe for failure.


Here is another example of blackness

http://mtm2.com/~tracks/tracks.cgi?s=spaceballs


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 Post subject:
PostPosted: Wed Jun 11, 2008 5:26 pm 
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Phineus wrote:
Surelog wrote:
This didn't work. Maybe I'm doing something wrong. I took the black raw file.... dropped it into the untransparent, and then I used that for the backdrop of my track but it's still doing the halls of mirrors look.


Use unique names for your model and art. Calling something "black.bin" and "black.raw" is a recipe for failure.


Here is another example of blackness

http://mtm2.com/~tracks/tracks.cgi?s=spaceballs


Wow, Are U Listening To Me? If U Want A Black Backdrop, Search Industry Hall 08. It'll Be Called "Blakdrop." If U Guys Got Aim, I Can Give It To U, Ground And Backdrop.


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 Post subject:
PostPosted: Wed Jun 11, 2008 5:59 pm 
Glow Ball
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Settle down mate, nobody is deaf.

http://mtm2.com/~tracks/tracks.cgi?s=Industry+Hall


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