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 Post subject: question about metal flake colors
PostPosted: Wed Feb 01, 2006 5:10 pm 
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Joined: Wed Feb 01, 2006 3:55 pm
Posts: 10
how can i make them in psp4? im trying to replicate the color of this truck's chassis. http://images6.theimagehosting.com/Pred ... as.e88.JPG


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PostPosted: Wed Feb 01, 2006 5:59 pm 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
Only one way it can be done, make a texture or a spot on an existing texture, that color blue with a fade from one end to a lighter blue on the other, then map each tube to it with the darker part of the fade on the bottom, so it looks rounded.

There is no other way to make that. That's not metallic blue anyway, thats a candy blue. That only looks right in game with certain colors, burgundy, greens, and some teal blue/ green colors, which if you do get the right color you want, it will look perfect on some tracks, and others it will be a pastey mint green color on others.

I made my custom 1988 Chevy shortbox a candy orange, so it can be done, just gotta mess with it till you get the right color and lots of fancy shading and shadows.

_________________
Rep Fan's Garage


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PostPosted: Wed Feb 01, 2006 8:34 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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Adding to what Rep Fan has said...

Metallic and fade effects are achieved with gradients. The flood fill tool in paint programs often have a gradient option that you can play with, allowing you pick the colors and stages to transition through (I use PSP6).

<center><img src=http://mtm2.com/~forum/images/metalligradienta.gif>
random samples showing how fades toward white simulate highlights

<img src=http://mtm2.com/~forum/images/metalligradientc.jpg>
a colorized version just for kicks</center>

You can make gradients manually by drawing straight lines (perhaps one pixel wide) parallel to one another in a series with a shade change each time, graduating from dark to light or whatever.

<center><img src=http://mtm2.com/~forum/images/wints1998gradient.jpg>
the first manual gradient I ever made</center>


As for adding flake to a metallic paintjob, I suppose it could be simulated by adding 'noise' but due to the size of pixels you need to work with a larger graphic for it to work well.

<center><img src=http://mtm2.com/~forum/images/metalligradientf.jpg>
a gradient fill / with 'noise' filter applied / with slight blur</center>


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