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 Post subject: Translucency
PostPosted: Mon Oct 27, 2003 5:49 pm 
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Joined: Thu Jan 23, 2003 2:01 pm
Posts: 59
How do I get translucent textures on objects such as the wine glasses in Zoon Kitchen 2? Can the technique be used to make realistic windows in trucks?

Clawfford, the Big Red Cat
www.gameroom.com/clawfford


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 Post subject:
PostPosted: Mon Oct 27, 2003 8:20 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Make a solid black (r0,b0,g0) 64x64 texture with single pixels of whatever color you want the tint to be... this is a crappy example, but just to get the idea....

Image

then you select all the faces that you want to be tinted and open up binmapper. select all the vertice points in the mapper and push them all together in a corner until thay all are on top of each other (one point). then move that group next to any of the colored pixels and press ok to finish mapping. that's it.

you can also create L or U shapes with the colored pixels on the texture to create a darker tint by covering more than one side of the vertice group.

and.. you can layer faces on top/behind each other with different colors to create different shades/effects.

one thing to keep in mind is these tranparent faces must be added last to your model or everything behind them will appear transparent as well.

[edit]
>>>Can the technique be used to make realistic windows in trucks?

yes, I've done an entire truck body and it worked, except in some camera angles portions of the interior were rendered invisible.

I've probably made 50 trucks in the past several weeks that I never uploaded lol, I just play around with things to see what works and what doesn't then toss em in the trash can.

(I may release my forklift tho if someone ever finshes the warehouse lol)


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 Post subject:
PostPosted: Mon Oct 27, 2003 9:48 pm 
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Joined: Thu Jan 23, 2003 2:01 pm
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(I may release my forklift tho if someone ever finshes the warehouse lol)

========================================

Release it! Release it! I manage a warehouse and drive a forklift regularly! (A "CAT" of course!)

Clawfford, the Big Red Cat
www.gameroom.com/clawfford


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 Post subject:
PostPosted: Mon Oct 27, 2003 11:17 pm 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 98
Location: California
hmmm....Malibu left out the link
http://malibu350.com/tnt/transfaces.htm


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 Post subject:
PostPosted: Tue Oct 28, 2003 12:34 am 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
Quote:
Can the technique be used to make realistic windows in trucks?


Take a look at the windows on Cherry Bomb....I used the same method on the ZK2 glasses (the method Malibu described)

In fact Mal still has a page at his site on the subject:

http://rhinoseros.com/~malibu350/tnt/transfaces.htm

_________________
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


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 Post subject:
PostPosted: Tue Oct 28, 2003 6:54 am 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
I made a forklift once. It's forks went up and down :) it was neat - it looked like an animated model on a truck :)
BigDogge can vouch for that i believe.
I seem to have lost it. Anyone have a copy of it?
THat was from way before my last hard drive crash.

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 Post subject:
PostPosted: Tue Oct 28, 2003 1:33 pm 
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I thought I had a copy of it, but I don't see it on the half-dozen or so truck archive CDs I have close by.....

I'll do some deeper digging later...

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 Post subject:
PostPosted: Tue Nov 18, 2003 11:03 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Quote:
hmmm....Malibu left out the link


Imagine that lol... ya know, somewhere in the back of my mind while I was typing above I remembered discussing it with zoon, and helping him with it, and planning on putting up a help page about it someday but completely drew a blank on ever doing it... Phin's right, I am getting old, I guess he'd know... I should listen :o)

lol... anyway thanks for the link miyh, somehow I missed your post a few weeks back hence my delayed response..


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