Nice job Malibu
MadMan,
If you need to know why it's necessary to use a unique file name, please see
here. That's a few notes on how the game uses the pod.ini file. It's very important to stress unique file names. If your track uses the same names as other tracks, that could be why your textures aren't looking the way you'd expect. When in doubt, move your track to the top of the pod.ini list and see if it makes a difference.
If you want to know other ways you can handle the act and raw files, please see
here. That's geared toward truck making, but it doesn't matter. The principle is the same. If you haven't been using a program to convert the bitmaps to raw and act file format and/or you haven't been saving the color palette, then that too could be why the colors are not as you'd expect.
If you still need more, take a look
here. That's a page that deals with creating and pasting custom textures into traxx. It doesn't say anything different from Malibu's instruction, but sometimes it helps to hear it many ways. Traxx will paste a 64x64 texture just as Malibu demonstrates. It will also allow you to paste larger graphics and it will automatically slice them up into 64x64 pieces. But please, if you're making textures, make them more like Mal's, not mine (that road corner is pretty sad).
Lastly, you'll find lots of help about traxx and textures
here.
Please let us know what we've missed and any other questions you may have.
Malibu,
What track are those textures for? They look great! And can I add that page to the mtmg links?
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- Phineus