I used to work with MTM2 models in a program called Lightwave modeler, it's a 3D CAD modeling program..this was like 10 years ago back when I was actually interested in making trucks and stuff, but I only made a couple models with it, here's the thing: With that program, I could export 3D models from binedit and work with the files in Lightwave and make extremely detailed MTM2 models, making great looking models and stuff, like it's easier to work with than binedit, make more polys in a truck with more detail, it was a way better modeling program than Binedit. The problem though was you're right, once you export the model to a different program, the texture is gone. You try to import it back into binedit, you got no texture, or so that's the problem I had with Lightwave..I mean maybe you could do it with your pgoram, I could be wrong..but, I had a problem with it too, I used Lightwave, but this is modern times, so "maybe" you could do it? Like I said, this was like 10-15 years ago back in like 2002 or so, that's about when I was interested in modeling trucks. That's when I had the texture problem though.
The lid that pops off the top of the can:
http://www.rightguard.com/wp-content/up ... _8.5oz.pngI was never any good at texture so I gave up truck making lol, it was the modeling I loved ;)
(the top part that pops off...the lid..in 3D):
It's got the clips, and hooks and stuff that hold it on and stuff (in 3D), haha don't believe me go buy a can of right guard for yourself and see what the lid looks like it'll look just like this 2nd picture, but obviously a color of some kind, (problem is the texture goes away). Old picture of Lightwave I have, no texture on it the lid, I couldn't figure out how to texture in Lightwave, but I was good at modeling in Lightwave:
http://i.imgur.com/1954pzE.jpgThat lid was something I made in 3D a long time ago..a lid of a Right Guard deodorant can..unfortunately I don't have the file(s) any more for the lid, I didn't back them up on my ISP's ftp server like I backed up the files for the vehicles:
Here's one of the models I never actually completed, a 2002 Camaro SS, because it was too much work I was going into too much detail, apparently I never got around to finishing it, but I still have the files:
http://i.imgur.com/HSgsA6k.jpgLike I said, no texture because I used Lightwave not Binedit, and also..
..and this one is my favorite because this is why I even did 3D modeling..the finished product
...though I don't know HOW I could have forgotten to do the grille on the front.
http://i.imgur.com/VmwEhR0.jpgBut again, no texture, I made the model from absolute scratch in Lightwave, started with nothing, zilch, zero, and imported it into Binedit, but didn't have any texture files when it got there. So it's blank, nothing on the truck. It's a 2002 Dodge Ram 1500 but the grill could have been better, should have been better. I was a teenager. This was more of just a summer hobby I got interested in one day, OnaN fixed the grill for me and textured the truck for me, so it looks good in game:
http://i.imgur.com/UiQ4OSg.jpgLooks like he modified the length of the cab too.
The Camaro is incomplete and the Dodge Ram is finished, strange but I don't know how that happened, I guess I sort of lost interest in it, like it became too much work or I ended up going back to school and lost interest in it, or the thought of having to texture the Lightwave models for MTM2 took my mind and I didn't want to do it any more, but it was a fun interesting hobby. I probably could have done that for a job if the pay was right, who knows how much those guys make. I'm a little slow at it though lol, gotta have patience for it though that's for sure..unless it's just me.