The answer to your questions is "yes, but".
Using one approach or another, such a bridge must be assembled from a number of smaller pieces. Mal's example aside, the pizza box ramps/bridges in Zoon Kitchen 2 are a perfect example of the concept.
One can make one big bridge in Binedit, set it to non-collide and then use object boxes to give it solidity, or one can assemble the driving surface from individual modular models made in Binedit
Speaking of bridges....
Winterkill Posted: Mon Apr 07, 2003 3:08 pm
Perhaps someone should do a little write up about the various methods used for <b>bridge building</b> (I'm not feeling up to it). Covering groundboxes, individual rectanglar models used as modular pieces (roads & railings), unusual shaped whole bridges set to non-collide and using special collision property methods, etc.
Phineus Posted: Mon Apr 07, 2003 7:08 pm
> Perhaps someone should
After the expo, maybe.
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