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 Post subject: How do you guys proceed on making a model?
PostPosted: Sat Aug 03, 2002 1:51 am 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
I am curious. How do you guys do the models.
I for example cannot simply make the model i need to:
1. Grab a paper, drawing pen and a writing pen
2. Draw the model on paper
3. After model is drawn i take the writing pen and mark the vertices
4. Write all the vertices in order in a column and then note the y,x,z to all of them (this doing while i implement the vertice in BinEdit).
5. Applying final touches on model like resizing bla bla.


How do you guys do them?

------------------
The humans think it is a poison of the blood that makes us what we are.
Fools, the blood only feeds the bodies we live in. To create a vampire,
one must steal a soul from the abyss to reanimate the corpse.


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 Post subject:
PostPosted: Sat Aug 03, 2002 8:21 am 
I use another modeling program, but anyways:

1. Find suitable background image
2. Mark Verticles
3. Plant the faces
4. Make it 3D (as in adding other sides)
5. Load it in BE
6. Take a pic of side, load that pic in PSP6, paint side, texturing blah blah.
7. Trial and Error in-game

Hope this doesn't disappoint you Mal ;). I still love and need BinEdit to get models into MTM2 and into GTA3.


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 Post subject:
PostPosted: Sat Aug 03, 2002 6:26 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
GTA3 accepts bins?

------------------
The humans think it is a poison of the blood that makes us what we are.
Fools, the blood only feeds the bodies we live in. To create a vampire,
one must steal a soul from the abyss to reanimate the corpse.


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 Post subject:
PostPosted: Sun Aug 04, 2002 3:34 am 
No..I just texture the bins in BinEdit..import in Zmod..make, adjust, and name everything for use on GTA3, export as DFF for GTA3 use. Im not familar with texturing in any other model program, so I use BinEdit, hehe.


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