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 Post subject: *Mating* the trees
PostPosted: Wed Mar 20, 2002 8:37 am 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
I remember in Evo1 someone united more trees (around 9 or so) and made them as one smf and in game it covered alot more ground and this way the game could have more trees. Can this be made in MTM2 also?

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 Post subject:
PostPosted: Wed Mar 20, 2002 8:51 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yes, actually it was done first for mtm2. Open the tree model, use translate to move it to the side, insert the same tree model, use translate to move both a little further aside, insert the same tree again. Do this as many times as you need trees. Center the whole thing and save with a new name. The only trick is that you cannot really use "facing" as a property type because all the trees would spin like a chorus line. But it is a good trick for background effects or to create natural looking fences where you don't want trucks to fall off the side of a hill.


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PostPosted: Wed Mar 20, 2002 4:52 pm 
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Thanks my good man Image

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 Post subject:
PostPosted: Mon Apr 22, 2002 4:19 am 
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HAHAHAHAHA, i see what you mean. I should do a track using this effect. It kinda freaks me out if you have for example 30 trees.

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one must steal a soul from the abyss to reanimate the corpse.


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