BinEdit1.2.zip - created Friday, 24 August 2001 2:45:25 PM - 686KB
BinEdit_1.02.zip - created Sunday, 26 August 2001 8:59:43 PM - 685KB
Other distinguishing characteristics:
BinEdit1.2.zip has a changelog text file named
BinEdit 1.2 Update.txt that explains what changes were made and the gritty details (what lines of code caused it, what the new code is etc).
BinEdit_1.02.zip, instead, has OP's original changelog.txt renamed as
old_changelog.txt, and also has a
new_changelog.txt that explains Rich's changes in the same manner as the BinEdit 1.2 Update.txt in the other zip, but without the code and details. Also, barrel.obj is missing from this file.
When I looked at the zip file I'd put up on my BINedit site (named binedit_102.zip), I saw that the files contained therein corresponded with those of the BinEdit_1.02.zip file, and deduced that, along with the more recent file creation date and altered contents, it stood to reason that BinEdit_1.02.zip was the most recent version (and I had, as I suspected, intially taken the wrong version of the program with me to uni). Then I had a worrying thought, and checked my Truck Making Tutorial, and found that BinEdit1.2.zip was the file offered for download there. Whooops! Presumably I'd made the same mistake when updating that site (which I didn't for some time after updating the BINedit Resource site).
A quick troll through this message board turns up
this thread, and if you scroll down a little, you find correspondence which indicates BinEdit_1.02.zip is indeed the correct version. An answer at last.
>> My guess is you're on the right track with directx or the graphics drivers. Will they upgrade for you?
I doubt it. All the machines are imaged from a common Win2K template with pre-installed programs etc (athough the ones in the Games Lab are set up differently, but it's still Win2K). But, having said that, they were looking at updating to the DirectX 8.1 SDK since a lot of us had terrible memory leak problems programming with 8.0. So that may change things - we'll have to see.
>> Proposed name for future versions:
Okay, if we're going to throw that around, how about BinEdit+? This idea comes from a Total Annihilation model editior I have called 3DOBuilder: it was updated in much the same way as BINedit has been, and the new version was named 3DOBuilder+.
>> P.S. XP is a 9x/NT hybrid.
Ugh? The way I understood it, XP is exclusively NT - it just has compatibilty modes that mimic 9x (but not DOS). I thought WinME was the hybrid. (Feel free to refute me - I need more learnin').
Incidentally, I had a guy email me about problems with BINedit on XP. He was using the old version, which worked in compatibility mode but still crashed after a while. I steered him in the direction of
the one wot Rich fixed for us and he said that one worked much better, although (if I read the message correctly) it still crashed from time to time. So these are the results of Microsoft's total-compatibility-for-all scheme.
Anyway, I'm off to fix the downloads for my Truck Making Tutorial site(s).
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If it's a good idea,
Phineus has probably already done it.