You can't delete truck parts in binedit, you can only delete the polygons that the truck parts are made of...
Let's say you wanted to delete a rollbar as an example...,
step 1
Press the spacebar to highlight each polygon one at a time. Everytime a polygon on the rollbar is highlighted, press control-x to delete it. DO this repeatedly until all the polygons of the rollbar have been removed. (It takes time, I know...)
step 2
Now, this is important! Go to the pull-down menu at the top marked VERTIX and klik on it. From that menu, select DELETE UNUSED VERTIX'S. This will get rid of any vertix's that no longer touch a polygon.
step 3
Finally, save the modified file under a NEW NAME. This way if you make an error, you still have the original to try again with.
You can use this method to strip a truck for parts. If you just want the engine, delete all the polygons except for the ones on the engine, remove the unwanted vertix's, and then save it as 'SAMPLE_ENGINE.BIN' or whatever you wish to call it.
..Hope this helps....
ZOtm_BigDOGGe
My trucks...
http://zodoggetrucks.homestead.comMy scrapyard...
http://DoggesBoneyard.homestead.comMy Team's site
http://www.zkast.com