I'm not sure what tools were originally used for making TV and Hellbender models, some commercial 3D modeling program like 3D Studio Max I would guess, since that is what TRI has been using recently (with an export plug-in they have recently released with the Fly! and Nocturne editors).
BinEdit is very good about giving you the "file offset stuff". When you try to open a bin and get the error message "unsupported face type xxxx at ddd(0xhhh)" the "at" value is the byte number in the file that BinEdit tried to read as a "face type". (ddd is the decimal value, the (oxhhh) value is just the same thing in hex)
If you open the file in HexWorkshop, it shows you which byte the cursor is at, (in the lower right i believe).
It would be interesting to try changing them, but WK is right and they may not be faces at all. It is just that BinEdit is expecting to read a face type value in that particular byte.
|