<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Drive2Survive:
<B>>> So far i can load it and dont have a error message(geuss the model must be in there)but i dont see it.
In that case, I assume you are loading it correctly - ie selecting
Import Wavefront...</B> from the [b]File menu. (BTW, what version BINedit are you using here? Different versions handle the .OBJ importing a bit differently.)
Have you tried clicking the
Fit button? When you first import the .OBJ file, the view will likely be zoomed out a fair way - if it's a small model, you might not be able to see it; ditto if it's very large. Clicking the Fit button will zoom the view so that the model fits on-screen nicely.
[/B]<HR></BLOCKQUOTE>
I use binedit version 1.02 and have it from the site from onan,that 1 should handle .obj?
Before i can load .obj i need to load a texture,so first i load some texture(dont care wut as long i know it have no black in it)than i load in my .obj,after that i did that resize(zoom) and saw the "small balls" move over the x-y-z direction,but there is still nothing to see.
im sure it was not to small or to big it was just invisible
thx so far
flatwheels