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 Post subject: Checkpoint Problem
PostPosted: Sat Aug 08, 2009 7:51 pm 
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Joined: Wed Jan 30, 2008 2:38 pm
Posts: 89
This isn't so much a checkpoint problem as it is me not knowing how to set up checkpoints. I have the checkpoints layed out and facing the right way, and I have 8 checkpoints. What should the sequence be for the start/finish checkpoint, and the other checkpoints?

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 Post subject:
PostPosted: Sat Aug 08, 2009 8:42 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
The "start" checkpoint must be the last. The first one is must be 0 in the sequence and so on.

http://cownap.com/~mtmg/traxx/cps.html


Last edited by Kmaster on Sun Aug 09, 2009 2:40 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Aug 09, 2009 11:33 am 
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Location: In BinEdit, using YOUR models.
Kmaster wrote:
The "start" checkpoint must the last. The first one is must be 0 in the sequence and so on.

http://cownap.com/~mtmg/traxx/cps.html


Precisely. 0 is the first and last, then 1, 2, 3, 4, 5, 6, 7.


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 Post subject:
PostPosted: Sun Aug 09, 2009 1:10 pm 
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Location: Brockton, Massachusetts
CP 1 = 0
CP 2 = 1
CP 3 = 2
CP 4 = 3
CP 5 = 4
CP 6 = 5
CP 7 = 6
CP 7 = 7
CP 8 = 8 <<<start?

Correct?^

:? :( [(-:]

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 Post subject:
PostPosted: Sun Aug 09, 2009 3:54 pm 
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Location: In BinEdit, using YOUR models.
Nascarfan15 wrote:
CP 1 = 0
CP 2 = 1
CP 3 = 2
CP 4 = 3
CP 5 = 4
CP 6 = 5
CP 7 = 6
CP 7 = 7
CP 8 = 8 <<<start?

Correct?^

:? :( [(-:]

CP 1 = 1
CP 2 = 2
CP 3 = 3
CP 4 = 4
CP 5 = 5
CP 6 = 6
CP 7 = 7
CP 8 = 0 <<< Start & Finish, but you head toward 1 when you first start the race.

I think that's correct. I haven't worked on Lakes Galore in ages, so I'm not sure.


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 Post subject:
PostPosted: Mon Aug 10, 2009 12:53 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yep. But think of it as the "finish" line - that's why it's the highest number. The start line has no checkpoint.


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